Randy Bishop Concept Art Sculpt
Just finished this piece and I’m super happy how it came out! Hope you guys like it.

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3 new parts of the Sketch to Screen Masterclass by Aaron Sims Creative have been published today on IAMAG Video Library https://t.co/Vhhz2wBwpv

3D Modeling, Texturing + Look Development by Look Dev and VFX Supervising

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gotta move around the gradient ones and bottom of hat but...she's like 85% there.

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Scrubbing up on my lowpoly-ish modelling skills, before texturing. Massive apriciation for Stephen Culley’s Cable script :D

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Looks like the first redesign we saw leaked wasn't what they settled in the end, and they went to refine it with different hair and proportions more akin to his N.Sane counterpart, while keeping the smooth texturing.

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Commission I did for lumbearjerk on dA of his handsome bear dude!! I loved working on this and had a great time getting to use the texturing I've been practicing! If you're interested, you can check my comms out at https://t.co/zOshjHAMbi

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Finally finished all 5 DnD character headshots for and her players!
I love how these came out, the metal texturing was a bit of a learning curve but it turned out to be one of my favourite aspects.

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WIP: Working on one of 's characters. I'm doing the modeling, she's going to do the texturing^^

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A project update on the creature duals project. We have just left the rigging process and are now moving in to animation and texturing. Here are some awesome environments created by our environment artist Maddy!

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Backing high to low poly was a success ^^ after a few tries I figured out how it works and voila.
So I'm now working on texturing the model aswell as the clothes ^^

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I love your piece! It's very emotional and clearly a ton of work went into it. Mine is this. I feel that this one tested my texturing and coloring skills, but it just doesn't get much attention. I know it's not perfect, but I'm proud of it.

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I baked the lighting in Unity and the normals in Substance Painter.
The texturing of the rocks was also made in Substance Painter and I made the other textures in Photoshop.
really liked doing this small project and I learned a lot about light baking.#3D

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Medieval style Kermit the Frong by our Hero Jose: https://t.co/GTqRrN3J9x

Follow along with our artist showcase pieces on our Instagram channel: https://t.co/NsKUDlxD3Q

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5 Cargo crates, all come with non-overlapping UVs, all objects are separated for easy texturing. Clean bevelled geo. Weighted normals applied. https://t.co/2t4I5advAV

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