画質 高画質

Like Auerbach and Kossoff, Joan Eardley made expressive, luminous figurative paintings. She worked exclusively from life on a few motifs she cared passionately about and dug deep into her subjects to bring a whole world into existence through paint, that transforming substance.

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Winter 2021 3D Student Showcase is now available.⁠ Get inspired by our program students⁠ by visiting CGMA's Gallery: https://t.co/D6Zd8IDJqS



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Started relighting a scene I worked on last year! I think the subtle lighting works better here in comparison to the old render

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bOOM! Done, it's only small and was a way for me to practise adding in foliage, but I'm quiet happy with it

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Aquí está mi participación para el que está haciendo Sony sobre

Ambos personajes están modelados por mi en Blender y Zbrush, texturizados en Substance Painter y los retoques finales y pintado en Photoshop

Espero que os guste❤️

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WIP Remember when this was supposed to be a weekend project. I have a bunch of stuff to do but I’m loving the process

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"My mask fell down. I can feel something happening. I don't know how to transcribe this feeling ... a combination of fear and contentment ? Like everything around me is loosing substance and becomes abstract. Or is it me that is becoming abstract ?"

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This is my "Drink Healthy" collection on 🌊

Milk cartons are used as a container for toxic substances that are part of today's society issues and the main aim is to destabilize the viewer.
Every "milk" has a sociological meaning behind it.

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A pirate / bounty hunter archeotype personalized 55 ton Bushwhacker mech.

62.8k tris, 4k texture set.

Source model: PWM's 3D print model ( https://t.co/CK3Rx9fZXD )

Retopo and texturing by me :)

#

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Halo pelican custom model by me, this is the game ready model,a little high at 90k tris, but it'll work, enjoy







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Hello world and ! Here's some shots from our Hack n' Slash Roguelite game with a Norse mythology theme: To Hel and Back!

Free download on : https://t.co/bMpEAvBQw0

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I used Substance Painter for texturing and I used Blender for Sculpting,Retopo. 🔥

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No fursuit Friday photos but working on a Kirin model for ✨✨ Was hard getting a normal map from scratch

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some kitbash models I created for my bachelor thesis
using and Substance

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久しぶりの自主制作
2Bとポッドモデリングしました
仕事終わってからちょこちょこいじってようやく完成

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■背景クラス受講生作品
「GHOST SHIP」

・製作時間:270時間
・ポリゴン数:△413,341
・使用ツール:
Maya,PS,UE4,SubstancePainter+Designer,Zbrush

すごく迫力のある作品です!👻⚓️
破壊表現を意識されて制作されたようです…!

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