画質 高画質

Let there be light and shad-er/ow

I have given the object shader a little randomness in the shadow area to get a little more sketch style.

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Another example of the free stylized shader, soon on my gumroad.
Model by: Microsand.

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Lux Wild Rift, Menu vs Ingame vs PC.

Wild Rift shaders are still a bit off making the models a touch darker than what they're meant to be trying to figure it out.

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Finally got around to cleaning up that personal armor design and shader~ ✨

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this creacher belongs to ! just 2 learn toon shaders and rudimentary blender rigging :]

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Hi! I'm Florian, a 3rd-year student looking for a 6 months as a technical artist.
I mostly work on making shaders, FX, optimizing...
💼: https://t.co/Pap2YSeD2k
📧: launayfpro.com

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First time I’m posting for Portfolio day! I go by the name “StarShader.” I do both digital and traditional artworks. I live in the United States. My work is to inspire others and to become a better artist.

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The Gif seems to be distorted, so I increased the light intensity!😱
Do it again😶
The Boss!✌️

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It's !
I'm an aspiring technical artist from the Netherlands. I mostly write shaders, but I also draw sometimes.

🎨https://t.co/rxln6kQ2y3
📧deniseheeffer.com

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toonshaderで程よい質感を乗せるといういつもの試み

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Here there be outlines 👀 shader work for something secret

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[WIP] Making an anime stylized shader is harder than I thought. Because of school, progress will be slow.

To the left is the first version and the right is the current version. Any suggestions for the material?


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I made a pixel art grass shader with realtime shadows! I'll probably continue working on it tomorrow, because I think I can improve the look of lighter blades of grass. And the shadows are currently hardcoded ><

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Uther Time Tomorrow 💀✨ (LVL. 18 Shader'kai Knowledge Cleric)

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Update!🥳
Someone asked where this machine came from,

His link is here:
https://t.co/Nt7HkBwkba

I adjusted the structure and textures to be more detailed and in line with my worldview👌

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No normal maps or anything crazy. The most work I had to do (other than implementing the shader) was create a "dark" palette. Just shifted everything towards blue! Less than 40 colors total, including the various blues. Took maybe an hour or two.

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you know how im trying to figure out how to make my 3d models look like my 2d art? I played with a certain renderer and shaders and man.. it's toughhh this is nice but its not perfect and i might have to look for diff solutions..

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Metallics can be difficult with Eevee toon shaders because you can't have them properly reflect the world in most setups (for technical and/or stylistic reasons.) You can make them more interesting by matcaping a procedural texture to fake some reflections.

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FINISHED SHADER! The hair... needs some work, but I feel it's ready to go!

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