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Let there be light and shad-er/ow
I have given the object shader a little randomness in the shadow area to get a little more sketch style. #Polycount #madewithunity
Lux Wild Rift, Menu vs Ingame vs PC.
Wild Rift shaders are still a bit off making the models a touch darker than what they're meant to be trying to figure it out.
Finally got around to cleaning up that personal armor design and shader~ ✨
#Destiny2 #DestinyArt
this creacher belongs to @zandolet ! just 2 learn toon shaders and rudimentary blender rigging :]
Hi! I'm Florian, a 3rd-year #gamedev student looking for a 6 months #internship as a technical artist.
I mostly work on #unity3d making shaders, FX, optimizing...
💼: https://t.co/Pap2YSeD2k
📧: launayfpro@gmail.com
#PortfolioDay #techart #indiedev
First time I’m posting for Portfolio day! I go by the name “StarShader.” I do both digital and traditional artworks. I live in the United States. My work is to inspire others and to become a better artist. #PortfolioDay
It's #PortfolioDay !
I'm an aspiring technical artist from the Netherlands. I mostly write shaders, but I also draw sometimes.
🎨https://t.co/rxln6kQ2y3
📧deniseheeffer@gmail.com
Here there be outlines 👀 shader work for something secret
I made a pixel art grass shader with realtime shadows! I'll probably continue working on it tomorrow, because I think I can improve the look of lighter blades of grass. And the shadows are currently hardcoded ><
#pixelart #shader #madewithunity
Uther Time Tomorrow 💀✨ (LVL. 18 Shader'kai Knowledge Cleric)
Update!🥳
Someone asked where this machine came from,
His link is here:
https://t.co/Nt7HkBwkba
I adjusted the structure and textures to be more detailed and in line with my worldview👌
#Unity #shader #model #gamedev
@GFLK_pik No normal maps or anything crazy. The most work I had to do (other than implementing the shader) was create a "dark" palette. Just shifted everything towards blue! Less than 40 colors total, including the various blues. Took maybe an hour or two.
you know how im trying to figure out how to make my 3d models look like my 2d art? I played with a certain renderer and shaders and man.. it's toughhh this is nice but its not perfect and i might have to look for diff solutions..
Metallics can be difficult with Eevee toon shaders because you can't have them properly reflect the world in most setups (for technical and/or stylistic reasons.) You can make them more interesting by matcaping a procedural texture to fake some reflections. #b3d #bnpr #blender3d
FINISHED SHADER! The hair... needs some work, but I feel it's ready to go!