画質 高画質

Quick dirty metal without curvature baking !😄
Just plug your fresnel input with noise, Done !
- Just 6 nodes!
- Better than AO, because it works in Eevee/Cycles😋

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Just a little test of a couple procedural watercolor shaders to try and make it look like a traditional watercolor image.

I might post the shader for free soon, just gotta make it more intuitive to use first.

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Testing new features for the toon/crosshatch shader

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Update ~ A girl controlled by the enemy and forced to become a villain🥺

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modeling for AR with newly Kushiro Color Stop Shader https://t.co/BHGFUyI8nA : 🍀
1. bake a texture on Blender with the shader
2. convert to USDZ with RealityConverter
3. push it to iPad with RealityComposer
4. show it as AR on iPad
Thanks for your kind support, 🙏

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Next experiment: baked Pointiness and Bevel, and using them to adjust factors in eevee toon shader (color, spec, toon size, roughness, IOR) to accentuate the edges in an unrealistic way. Some nice spots, but also some issues due to topology and pointiness

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Based on feedback, I had to tone down the hair shader! Also included more shots! 😇⚔️

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El mejor frame del Gogeta Blue del Legends.

Hecho con el shader de

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fixed the mesh and cleaned up the normal map
will rig...... soon....
also made the shader have a slight gradient ill add more to it next time https://t.co/xoBCO9jiVD

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Ayma-0 and Ayma-1 Two timelines She used the Sundial to save Asher from the Pyramidion. -0 is in opulent armor with clouds at sea shader, she sacrificed herself to save Asher before he lost his arm. -1 is in the undying armor~ the full body drawing is by my friend~ 💖

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I used techniques used in blender volumes but am using URP with shader graph and wanted to control performance. I used a mesh generator to create slices of planes to create a volume

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3か月前に作りかけて放置していた(知る人ぞ知る)ゲームのキャラクターを完成させた
Shader toRGBとfleestyleを使うとそこそこいい感じの絵になる

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Does anyone want this??? I've literally just been making Shadergon designs so

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