My favourite character to date! Although he's not perfect I really went all out on this one, starting in then retopologizing him over in I learnt a lot with this boy and I hope to one day recreate him with my new found character creation knowledge!!

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Carrot Juice anyone?!🥕🥕

Absolutely loved working on this.

Maya for Modelling and Rendering, Mudbox for sculpting, Photoshop and Substance Painter for texturing.

Here is the link to the concept I followed: https://t.co/0L3V9S8Wq9


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me and my friends attempts at our mudbox homework which is currently sending me into hysterics

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Light in the Dark. A work from 2015. One of many big inspirations I had as a kid. 🌠

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My character model for class with all his makeup done!

It's amazing how much a little paint job can improve a model!

This is about 1mil poly count, I'll upload pictures of him at a lower count with the details baked in next

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Animal death (?) , skulls //
This is what I'm doing btw! Modelling some simple skulls in mudbox then retopologising in may I'm actually really enjoying this

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My first go at texturing a character, courtesy of and

Getting the model into these different programs was stressful, but painting itself is still calming.

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Concept, built on VSEbenBody for Skull. Based on Witcher TV Series, Geralt clothing.

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It still looks uhhhhh bad, but here's my weird pixie child who doesn't currently have a mouth because Mudbox is somehow being more of a nightmare than 3DS Max, which wouldn't let me unwrap the UVWs, so uhhh

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Member Level: PLAYER - Majora's Mask by Ana Belén Negrete Jácome from Lyon.
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--- https://t.co/AMkG03ZyD9

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I found screencaps of my VERY FIRST 3d character model the other day. My first 3d uni assignment. I had NO clue what I was doing, but I sculpted the head in Mudbox, imported it in and decimated it without even knowing that retopology was a term and a thing. My oc Harry 🥰

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Lemme just tell y'all reducing meshes and also fixing it to where I can actually see shit was so gosh darn painful lol

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Torgos model this was made for practice I probably wont rig it for a while since I'm still doing 2D animations for the project the character is for (note this is an improved version from the last one)

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3D Character Model Work has done by Ian Spriggs. Modeled in Maya (no scans), sculpted and textured in Mudbox, Rendered with RTX GPU using VRay, final touch-ups in Photoshop.

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