Here's a question almost no one will know the answer to: Why am I getting these avatar/camera draw order artifacts with basic raymarched primitives in VRChat? I wrote these raymarchers from scratch, and they work just fine when being depth tested with the environment.

0 7

more raymarching textures, vastly increased quality for less cost.
need to add some fitting so the voxelization step is as high quality as possible

1 23


Day 16—Color gradients gone wrong.
Also: Day 14—Something you’d never make.

Shading by 3D raymarching, coloring based on xy position in the image.

3 21

You can use signed distance functions and a raymarch in 2D space to project onto a surface (as illustrated here with debug shapes). Going to use this method to do a bunch of boolean union, intersect, subtract, etc. to build some random shapes.

0 2

New interactive shader just drop !
Glitchy Screens !
8/10 editions to sell
0.6tz

Visualize it at :
https://t.co/l1SFAwLKFx
(best in fullscreen, wait it for it to load).

Move mouse to control camera

6 15