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WIP Some ingame renders of my personal upcoming diorama crime scene. Unreal Engine 4.26 full raytraced
#ue4 #UnrealEngine #quixel #megascans #horror #crimescene #RTXOn #raytrace @UnrealEngine @quixeltools @Substance3D @nvidia
My personal full raytrace environment inspired by The last of us 2 created with Unreal Engine 4.25
https://t.co/IZycRlrq1M
https://t.co/GQfV6wfpF0
#ue4 #UnrealEngine #rtx #raytrace #TheLastOfUsPartII #speedtree #quixel @UnrealEngine @quixeltools @SpeedTreeInc @Naughty_Dog
Raytrace vers My japanese shrine forest environment Unreal Engine 4.25
https://t.co/273naScpwY
https://t.co/0iLgwExsc0
#ue4 #unreal #unrealengine #quixel #megascans #speedtree #environment #artstation #rtxon #rtx #rtx3090 @UnrealEngine @quixeltools @SpeedTreeInc @nvidia
visualization of my GPU while finalizing raytraced projects in Unreal
every day i lose it over raytracer hilberts unfortunate circumstances heres a moodboard
Some people say you haven't really written a #raytracer until you have a glass ball sitting between two metallic balls on a checkerboard surface and I can understand what they mean.
Kind of blown away by how good this looks on the #pico8
Hmm, Hmmmmm and 3 times hmmmmm
Left is the reference python #raytracer at 4 samples per pixel colourmapping to #pico8 palette. Right is the actual pico8 version. I feel these visual clues should make it super obvious what is wrong in the pico version but I just can't grok it.
Same scene rendered in my reference #Python #RayTracer and my current #pico8 RayTracer. A prize for anyone who can tell which one is which
Two renders fully raytrace
Inspired by the last of us 2 render with UE 4.25
https://t.co/mvRivGsOz0
#ue4 #unreal #unrealengine #quixel #megascans #speedtree #artstation #environment @UnrealEngine @quixeltools @SpeedTreeInc @Substance3D @Naughty_Dog @ArtStationHQ
Le he dado un repaso al RayTracer y ahora funciona mucho mejor, sigue siendo extra lento pero genera mejores imágenes.
Quick lighting test on a scene I'm throwing together in #UnrealEngine . I saw this scene in a dream...it has become a great platform to practice some modelling, texturing, and lighting.
@UnrealEngine #UE4 #substancepainter #zbrush #raytraced
Hello 2020 WIP of my personal environment created with Unreal Engine 4.24 no raytrace no baked all realtime
Inspired by The last of us
https://t.co/wz0g55z2fP
#unreal #ue4 #unrealengine4 #speedtree #megascans @UnrealEngine @SpeedTreeInc @inc_dog @quixelofficial @Substance3D
(Progress 8) Working on a #2d #raytrace lighting engine. Dynamic (no bounce) lights were surprisingly easy! Strangely, shadows look like giant pillars. Need to figure out how to light the walls #gamedev #indiedev #indiegame #IndieGameDev #pixelart #madewithunity #unity2d #shader