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Du coup voici les deux images finale de mon module de Raytracer !! (en collaboration avec @gossetg91)
Et je mets aussi les images desquelles on s'est inspiré :3
WIP Some ingame renders of my personal upcoming diorama crime scene. Unreal Engine 4.26 full raytraced
#ue4 #UnrealEngine #quixel #megascans #horror #crimescene #RTXOn #raytrace @UnrealEngine @quixeltools @Substance3D @nvidia
My personal full raytrace environment inspired by The last of us 2 created with Unreal Engine 4.25
https://t.co/IZycRlrq1M
https://t.co/GQfV6wfpF0
#ue4 #UnrealEngine #rtx #raytrace #TheLastOfUsPartII #speedtree #quixel @UnrealEngine @quixeltools @SpeedTreeInc @Naughty_Dog
Raytrace vers My japanese shrine forest environment Unreal Engine 4.25
https://t.co/273naScpwY
https://t.co/0iLgwExsc0
#ue4 #unreal #unrealengine #quixel #megascans #speedtree #environment #artstation #rtxon #rtx #rtx3090 @UnrealEngine @quixeltools @SpeedTreeInc @nvidia
visualization of my GPU while finalizing raytraced projects in Unreal
every day i lose it over raytracer hilberts unfortunate circumstances heres a moodboard
Some people say you haven't really written a #raytracer until you have a glass ball sitting between two metallic balls on a checkerboard surface and I can understand what they mean.
Kind of blown away by how good this looks on the #pico8
Hmm, Hmmmmm and 3 times hmmmmm
Left is the reference python #raytracer at 4 samples per pixel colourmapping to #pico8 palette. Right is the actual pico8 version. I feel these visual clues should make it super obvious what is wrong in the pico version but I just can't grok it.
Same scene rendered in my reference #Python #RayTracer and my current #pico8 RayTracer. A prize for anyone who can tell which one is which
Two renders fully raytrace
Inspired by the last of us 2 render with UE 4.25
https://t.co/mvRivGsOz0
#ue4 #unreal #unrealengine #quixel #megascans #speedtree #artstation #environment @UnrealEngine @quixeltools @SpeedTreeInc @Substance3D @Naughty_Dog @ArtStationHQ
Le he dado un repaso al RayTracer y ahora funciona mucho mejor, sigue siendo extra lento pero genera mejores imágenes.
The image is still upside down and slightly off, but check out this run of Oliver's JS Raytracer that took a whopping 427 seconds to complete in the SerenityOS browser! 😊🧩🐞
https://t.co/SAumkOYPq7
WIP inspired by Control modeled in 3dsmax
Render with Unreal Engine 4.24 and raytrace.
https://t.co/wz0g55z2fP
#control #gameart #ue4 #unrealengine #unreal #rtx #raytrace #quixel #megascans #speedtree #archviz #realtime @quixeltools @UnrealEngine @remedygames
Quick lighting test on a scene I'm throwing together in #UnrealEngine . I saw this scene in a dream...it has become a great platform to practice some modelling, texturing, and lighting.
@UnrealEngine #UE4 #substancepainter #zbrush #raytraced
Hello 2020 WIP of my personal environment created with Unreal Engine 4.24 no raytrace no baked all realtime
Inspired by The last of us
https://t.co/wz0g55z2fP
#unreal #ue4 #unrealengine4 #speedtree #megascans @UnrealEngine @SpeedTreeInc @inc_dog @quixelofficial @Substance3D
My personal project render with Unreal Engine 4.23 and raytrace Inspired by my real home.All furniture modeled by me more coming soon...
https://t.co/wz0g55z2fP
#substance #unreal #ue4 #unrealengine4 #raytrace #rtx2070 #archviz #archviz @UnrealEngine @Substance3D @nvidia
(Progress 8) Working on a #2d #raytrace lighting engine. Dynamic (no bounce) lights were surprisingly easy! Strangely, shadows look like giant pillars. Need to figure out how to light the walls #gamedev #indiedev #indiegame #IndieGameDev #pixelart #madewithunity #unity2d #shader