Sculpted Itto's face in ZBrush, because I'm learning it now.

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In parallel💖

There is no such thing as reality as it is, which the mind visits and on which it works.

Software: Cinema 4D, Redshift, Zbrush, Marvelous Designer, Substance Painter, After Effects

0.02 ETH // 10 editions // OS

Link below⬇️

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After many many MANY months of mentorship under and his Appeal Academy, I finally had a decent grasp of ZBrush, and was able to do a pretty nice 3D sculpt of 's adorable character Olive (and her littlie slimy boi 🫒🐌)

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I enjoyed working on this. Sculpted in textured in and rendered in Concept by

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Learning and so far its going amazing! Attempting to make Bruni of my comic. just have to add hair! Let me know what yall think..
This is my first 3D attempt at a person so could use any tips! (yes hes very muscular for Bruni, but i wanted to practice anatomy)

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meet john the long face man. This was a fun stylize work, tried to match the concept as close as possible.
sculpted in textured in and rendered in concept art by more on my artstation https://t.co/L0pjaQnuhy

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I'm also doing commissions and can work freelance but if there's a full time job I'm willing to work as hard as I can.

I speak Spanish and English and can work with a lot of softwares (adobe pack, procreate, CSP, zbrush, maya, blender, unreal engine, substance, marmoset...)

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Nonstop Nut November Day 8 (late): Midriff/Belly + Hakoz Baelz.





while i don't think it's too yabe for BaelzBrush, I'll still err on the side of caution here with the tags.

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Check out this amazing work in progress sculpted for Character Modelling class! Fin Coventry built this model using and for the University/ degree. https://t.co/tOmwEp2DgU

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I
Like a man's face and body in cyberpunk art by Android Jones,
I am all at once digital and alive,
A product of apocalypse and zbrush,
A creature of behance hd and visual art.

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💗
eerie random art, ethereal heart, arabesque caligraphy, cover art, fine brush strokes, digital art, zbrush, 8k --v 4

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Serpent Lady Nyi Blorong

I did this character based on Nyi Blorong Indonesian Myths. I used Blender,maya, zbrush, Substance and marmoset

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OK, Lets do this! follow me on TWITCH https://t.co/Krd3IZf6Tn

I will be streaming on SUNDAY 10pm EST (Monday 10am my time) lets hang out, play Zbrush, and chat.

Please like and retweet!

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Here is the steps of how I made the Claire-sama figure (thread)

Program used : Photoshop, Zbrush, Maya, Substance Painter


1. I started from created a character sheet for using as reference. https://t.co/ie4x1SBIqF

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"Rhinoceros Deus" by , who is from Cuba and community member for 1 yr. He wanted to 'wanted to reflect an uncertain future that was related in some way to the past as well'.

Jose create the Rhino model, modeled in ZBrush, then used Cinema 4D to create the scene.

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I can also do 3D modeling in Maya, some in ZBrush, and texturing as well as work with assets in Unreal 4

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Realtime hair practice/ study, mainly looked at Korean and Japanese ponytail styles.
All manually placed haircards lol, at ~33k tris right now.
The head is just exported from Zbrush, so it's not lowpoly yet; screens captured on Marmoset Toolbag 3 :)

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次世代pbr全流程装备建模
临摹的是artistation上的艺术家Mike Kime的作品
使用的软件:photoshop,3dsmax,zbrush,maya,rizomuv,substance painter,marmoset toolbag4。

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Enjoy Exclusive CG Courses from Industry Senior Artist

Carefully Collected Zbrush, Blender and Autodesk Courses teaching you to become Industry leading Artist

Get these Courses👉👉 https://t.co/rrLWnXRmvf

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So now there's a problem. A model facing forward in Zbrush, when sent over the C4d with GOZ, ends up facing backwards. What fixes this?

No-one else is complaining so I assume I've done something wrong...

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