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ZBrushでメカデザやった後の工程調べてた。
やはりそれぞれのパーツごとに他のDCCツールなりでリトポしてるなあ。。この画像の人何気に" retopo the different pieces~"って書いてあるけどパーツ多かったろうなぁ。自分も100個ほどリトポしたのであと39個がんばろう。
引用元:https://t.co/GpMUEPWv9o
Here's some art from the design process! I wanted to rig the character for animation, but it was my first time retopologizing anything. That process took me WAY longer than it should have 💀
Sharky coming along! Gonna give her a little retopo tomorrow and a dirty rig so I can start animating!!
@Kunnmao I feel you on that. I just finished my first hair retopo, it took 2 whole days 😱
Finished retopoligizing this fucker's face #b3d #Blender3d #characterdesign #DnDcharacter #dndart
Capybara 3d model for our end of studies project! Went through sculpting, retopology and painting, it was pretty fun to make
#Capybara #Zbrush #Maya #SubstancePainter #MadeWithUnity #GameDev #IndieDev
another #wip of my armored boy, just about finished with the sculpt and starting to transition to retopo
#zbrush #3dart #3dmodeling
retopology starting.... i think ive improved a bit!! i still have to probably figure out how im gonna make the caruncles (the circled parts last pic) show up better but i like how i did the face retopo for the most part (except the middle forehead oh well)
最後にMayaの新機能で感動したのって何年前だったかな…って思うくらい久々の(゚∀゚)キタコレ!!
Retopologiezツールいい感じです!
思わず (゚Д゚ノ)ノスゴィッ!!と声がでてしまいました。
とりあえずStanford 3Dをリトポしてみたのですが、ボタン1つでこのクオリティはホントに素晴らしい😍
its finally finished!!!!!
the sculpt is done, now i can go onto retopo and UV's :DDDDDDD