画質 高画質

CIBOS 1st Early Access newsletter is out!

Boss of the pyramid scheme and Early Access roadmap

Read it online 👇
https://t.co/xERksQD2c9

Subscribe here:
https://t.co/t9gPEc0eSf

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"I believe we are gods bound by the rules of our own design. We shackle ourselves to some illusion of grandeur."

(1/2)

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Playing around with Shader Graph, making some stylised/toon rocks. (This shader is using toon based lighting with normals offset by noise for more interesting edges).

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We've been invited to showcase our game at "The Mix" this year at in SF - if you're there, stop and try our game and ask us the strange questions that come along with a game like this! pic sorta related.

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In case you didn't know, you can change the physics shape of a 2D sprite from the sprite editor.

It works like a charm with tilesets, so you won't have to adjust every level's colliders by hand.

P.S. Don't forget the composite collider 2D.

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Been working on some cave-like stuff. Animating water is hard, but fun! Also, I think I need to invest in an actual screen-grab program... which one is a good one?

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