画質 高画質

I also have a great low-res version made with the incredible blender shader by !

The cutscenes for Sonic 95 also fully use their shader so kudos to them for bringing such an amazing and useful shader to life!!

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Fnaf AR Jack O Chica Port Release.
Features:
Fixed rig (inspired in
Eye flexes for the in game skin.
2 versions, the ar one and the one with the optimized shader for animation.
The ar shader is completly customizable.
https://t.co/SYYuBIpMxG

Credits:
Model by Illumix.

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Calling it done. But after playing some Mortal Shell I decided to make a simple rune generator/editor. These runes can be placed on any base shader be flesh, wood, stone, etc. Super fun little personal project.

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Trying to learn
Everything is ok. 🙃

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リアルタイムでプレビューしたかったのでToonKitForCyclesからKiryToonShaderに変更しました
アウトラインは背面法(+ベベル)です(もともと背面法前提でモデルを作らないと綺麗に出ないですよね...)

それにしてもテレビシリーズを参考に作ったモデルなので、映画と比べると顔が幼いですね

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I made this lantern a few years back, but working on getting it into Blender to get it to render all nice and pretty has been a bit of learning! Mostly because I haven't done shaders in Blender before. Trying to get the transparency to work was a pain in the ass lmao

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メロのアニメ塗りShaderが出せなかった理由の一つは負荷で
頂点数がこの1/20ぐらい。
それでもPCの冷却機能がマックスで配信中カクカク😆
作っても使えないデータになるのは悲しい💦
影塗りの精度に関わってくるんだ

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-=- Day 8 -=-
I made a matcap shader! Its a really simple shader, but I like it a lot because I think it gives really good results it is extremely cheap performance wise!

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Finished the plants! It was fun working in a different style for once! I really tried to go for that Tim Burton/Don't starve artstyle, maybe the plants are still too colorful

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oh also speaking of hues: If I remember, the CE plasma rifle is shiny and has a subtle green tint. These technically dont count, but these CE PRs with corrupted shaders unironically look cool, plus the Reach beta PR that actually had a red specular hue, even if its still matte.

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Been playing around in blender!
This model I made myself in Maya for my uni project Solumna, but I put her into blender so I can play around with the camera, light, and shaders that are available, and get used to the interface.

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Thanks for the tag! I’m a artist specializing in stylized art- I’ve got an article on making cel shaders (https://t.co/oK2yHTgfGr) and I’m currently working on my senior project

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Oh I have some varying art for
I like experimenting. I'm in the process of making an art using a 3D scene and drawn characters as well as learning shaders for more 3D expression

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El último por hoy, lo prometo.

Hecho con el shader de , sorry for flooding your notifications lmao

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Well, I got my shaders working again at least. Back to staring at pretty nature things in

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技術書典9で販売していた「アーティストのためのHLSL for Maya 頂点シェーダー『入門編』」と「SUBSTANCE PAINTER GLSL SHADER API COOK BOOK」をBOOTHに登録しました~😄
https://t.co/B89XRscuMK

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Put him in unity to see how he looks so far with the shaders

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Due to personal circumstances, I've been away for quite a while. I'm trying to rehab myself and another family member and it's time consuming, but I found some time to do something today. I made a hair specular for from

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