画質 高画質

Hey it's
I’m Juan Nuno,
Sr. Environment artist at Phoenix Labs, previously at Riot Games, and Digital Domain. I love creating shaders, props, and the challenges of building full environments.

🎨 https://t.co/BL1AuQK9Ne

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Hi My name's Vexastrae and I'm a Toronto-based 3D artist focusing on abstract design. I also do some cool shaders from time to time! ^.^

https://t.co/ilEk3DjYvc

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Always wanted to try making a toon shader. A game jam seems like a good excuse, especially when it involves cats.

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So I've kinda been binging Minecraft lately....

My base looks kinda nice tho ngl

(Credit to @/vorchitect1 for taking these. Those shaders are nice 😍)

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✨Spent the day following tutorials and messing around with shaders in blender
My brain hurts

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There's also this beta credits sample thing with a screenshot of the beta Super Saiyan Goku model and a beta shader as well. Keep in mind that all of this has been known for a while, just not reported. https://t.co/CU99lQrhbF

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here is my old longtail model from like early july . i used a special shader to make his fur pattern turn a nice yellow-brown gradient when bright lights are on him and has a subtle glow effect between the light and shadow

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I spent all of last week working on a shader for my vrchat avatar and it's finally working correctly ^w^.

Most of the toon shaders I tried out didn't pull off the effect I wanted, so I settled until I was going to make my own. That time was now.

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I also have a great low-res version made with the incredible blender shader by !

The cutscenes for Sonic 95 also fully use their shader so kudos to them for bringing such an amazing and useful shader to life!!

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Fnaf AR Jack O Chica Port Release.
Features:
Fixed rig (inspired in
Eye flexes for the in game skin.
2 versions, the ar one and the one with the optimized shader for animation.
The ar shader is completly customizable.
https://t.co/SYYuBIpMxG

Credits:
Model by Illumix.

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Calling it done. But after playing some Mortal Shell I decided to make a simple rune generator/editor. These runes can be placed on any base shader be flesh, wood, stone, etc. Super fun little personal project.

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Trying to learn
Everything is ok. 🙃

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リアルタイムでプレビューしたかったのでToonKitForCyclesからKiryToonShaderに変更しました
アウトラインは背面法(+ベベル)です(もともと背面法前提でモデルを作らないと綺麗に出ないですよね...)

それにしてもテレビシリーズを参考に作ったモデルなので、映画と比べると顔が幼いですね

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I made this lantern a few years back, but working on getting it into Blender to get it to render all nice and pretty has been a bit of learning! Mostly because I haven't done shaders in Blender before. Trying to get the transparency to work was a pain in the ass lmao

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メロのアニメ塗りShaderが出せなかった理由の一つは負荷で
頂点数がこの1/20ぐらい。
それでもPCの冷却機能がマックスで配信中カクカク😆
作っても使えないデータになるのは悲しい💦
影塗りの精度に関わってくるんだ

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-=- Day 8 -=-
I made a matcap shader! Its a really simple shader, but I like it a lot because I think it gives really good results it is extremely cheap performance wise!

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Finished the plants! It was fun working in a different style for once! I really tried to go for that Tim Burton/Don't starve artstyle, maybe the plants are still too colorful

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oh also speaking of hues: If I remember, the CE plasma rifle is shiny and has a subtle green tint. These technically dont count, but these CE PRs with corrupted shaders unironically look cool, plus the Reach beta PR that actually had a red specular hue, even if its still matte.

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Been playing around in blender!
This model I made myself in Maya for my uni project Solumna, but I put her into blender so I can play around with the camera, light, and shaders that are available, and get used to the interface.

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