https://t.co/6GBRSjV7i2 We working in on low poly materials for now. MAKIN DEM CRUNCHIES! Join us, won't you?

5 31

https://t.co/6GBRSjV7i2 Getting our friend axe set up with this chilly set in game today! Skinning and exporting, then time. Hang out with us!

1 11

WIP of a game character for an italian indie team (concept by Pasquale Mangano).
Texturing in is always fun and simple.
Other software used: xNormal

14 106

Some sort of a Victorian dining chair I’m making for a bigger asset pack. Still figuring out the workflow for the ornaments. https://t.co/vMXJPjKbBf via

0 2

Having a heck of a fun time learning that Substance! (Hair is suuuuper WIP).

0 8

「良いランドセルモデルが無いから」
と作り始めてランドセルついに完成☺️
指紋とかキズ付けるの楽しいよね

5 19

3D environment made by me and character made by a university colleague

6 13

Trying to understand how sci-fi ships are textured for a project I´m working with WIP

1 4

久々のSubstancePainter
Blenderのマテリアルで色分けしてベイクしてIDマップ作ったらSPに持っていってベースの色をIDマップでマスクしながら置いていく作業

0 6

From freelance work.
for bakes and Unreal export
for color painting

1 5

New work. Modeling and texturing. Candlestick phone - (1900)

1 5