Modeling and texturing a guitar - Blender 2.8 Tutorial https://t.co/14ZLD96HFo

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Modeling and texturing a guitar - Blender 2.8 Tutorial https://t.co/wgk5bTExNI

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...of course after saying that I immediately came up with an idea for a cool guy. I'm amazed that i did the texturing so well around his head, actually.

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I simplified this model quite a bit compared to the first one I did for the game. I left out any little details as they ended up being a pain to work around. I added the details during the texturing process instead. =)

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Texturing for the Syandana done. Still trying to strike the right balance between the Energy and Emissive FX

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Maybe just one more night of texturing after this.

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I finished the highpoly of my dear pally, first time I make a complete no concept design so I'm really happy with how it turned up :33 can't wait to start texturing her!

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Decided to sculpt another awesome retro character: 'Earthworm Jim'. For now; I've sculpted and posed him, and I hope to bring him into Maya for reto'ing and Substance Painter for surfacing/texturing!

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Whew! Missed by a couple of days but! continues! Normal bakes are almost ready! I was able to fix nearly 90% of its issues with some bake tweaking! Gotta make his ID map and we'll be solid for

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For my 3d progress this week, I finished modeling his Cutlasses and started on texturing Vyse. Still got a long way to go! Was surprised to notice his Cutlass handles are almost identical, which cut down a bit of work.

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Learn to use ZBrush, Substance Painter, and Blender side by side through the entire sculpting, texturing, and rendering process. In this course I will show you my whole process to create a current gen PBR character for games. https://t.co/FLe8sdCNJn

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Texturing grass is hard.

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texturing practice!! highly recommend this study, it's a practice not only in textures themselves but how they affect lighting and shadows as well while maintaining the usual rendering of its shape!
(sorry Twitter made the quality garbo)

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a punk sketch from the stream ~ been practicing rendering and texturing on this, will upload the final version when that's done

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