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-=- Day 8 -=-
I made a matcap shader! Its a really simple shader, but I like it a lot because I think it gives really good results it is extremely cheap performance wise!
#TechArtober #unity3d #madewithunity
MtoonにMatcapマスクほしいよ~ぴえ~んというツイートをしたところ、「Matcapに黒色を乗算したらいいよ」と教えていただいたので色々試してみました
①UTS2
②MtoonにUTSと同じMatcap
③MtoonにUTSと同じMatcapにMatcapマスクを乗算
④VRoid用に作ったMatcap
For the past couple days I've been thinking very intently about a chocolate matcap. Fun fact: what defines chocolate in CG (like many other smooth materials) are surface imperfections.
my favorite part is just playing with the matcaps though,,, gahahah,,
大神ルゥちゃん向けチャイナドレス販売開始しました!
Clothを使用しているのでゆらゆら揺れます。
Matcapを使用した紋様でリッチさを、深めのスリットでスタイルを際立たせセクシーさを目指した一着です。 #VRChat
[大神ルゥ向け]チャイナドレス | DNG-Works https://t.co/R49nAjbaHG #booth_pm
Metallic done.
Didn't use a matcap. Sampling a texture was giving me ugly banding. Opted to pump arbitrary light directions into a specular setup.
It's only going to be used on the zipper as is.
Bed!
Simple rim control added as well as stylized smoothness (Hotspots yo!)
Metallic is next. (Gonna use a matcap)
ZBrush 2020で読み込んで、Zリメッシャー掛けて自作肌MatCap当ててみた #ZBrush
https://t.co/vl4XSCzTGy