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https://t.co/OBrHhDnmMd
Final port of IK Rigs for #threejs. Its posted with the rest of the files for lesson 137 at github. Have at it, free for all.
Just 2 more videos till all tutorials are up about the inner workings of the system.
#gamedev #indiedev #javascript #opensource
Recently used my off time during the #KindredJam to learn some #blender to #threejs to make a random @MichaelKocha styled villager generator for Death Crossing: A new beginning.
#screenshotsaturday #webgl #lowpoly #procgen #gamedev #indiedev #indiegame #indiegames #indiegamedev
💡The core of the tricky soft ball algorithm is from Entagma's Houdini tutorial https://t.co/x8GL4796GJ. I implemented and optimizated it for mobile web pages. The source code is on https://t.co/XdjQeLv29W. Feel free to use it. 😀
#threejs #web #webdev
Practicing those shaping functions and normals calculation👻
Planning to do more of these with the same style as my profile banner every week
#threejs #webgl #creativecoding
Night mode renders with volumetric fog.
Procedurally generated 3D structures in Three.js using "game of life" algorithm, then exported to 3DS MAX
#threejs #generativeart #ProceduralArt #3dart #webgl #digitalart #rendering #javascript
Playing with celullar automatas in Three.js to generate procedural 3d structures. The model was exported to COLLADA and rendered in 3DS MAX #threejs #generativeart #ProceduralArt #3dart #webgl #digitalart #rendering #javascript
Learn how to create gooey reveal hover effects on images with Three.js using noise within a shader https://t.co/rcROtpn4Ij #threejs #javascript #webdev