Next up was the first combat bowl, the initial size was off so I had to remove parts of my sketch. I decided to add big blocks for the time being to break up the line of sight within the arena later on I decided to add more challenging geometry.

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One more practice for and that was my 2nd .

The main goal was to make a comfort level using metrics.

On this level I wanted to make some open air gameplay wich turns into some horror vibes

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And here comes another for
The idea was to make the player feel lost + some mystery and uneasiness
Great thanks to and , I wouln't have made it without them

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Proved really difficult getting an "In progress" Screenshot of my blockout becuase I couldn't get an angle that showed the depth and high levels.

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Hijacking because I can't sit by and watch my art friends have all the fun... Hi! I'm Owen, a level designer and recent graduate, here are some of my more recent projects!😄

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Been working on our world. In our each landmass is a floating island. This one is about 155 km2. Thanks


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Took a break from my TNT replacement to try out NaNo 2020 challenge, where you make something (really anything) in a month & consider it success. This is for Ultimate Doom. Love night time maps. :)

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Photoshop version of my Dark Souls 3 level Plan, soon to be taken into

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I've been working on a Unreal Tournament map for the past few weeks, this is my progress so far! Still got a lot of work to do...

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First itineration for Lithica village

Btw The levels in Valki are tile-based.

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I have started blocking out my Blitz map! Currently not that much built in engine, however I can share my Node map and level plan made in Feedback is appreciated :D

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Finished my map for Test Tube 10 called Abyss because it's set in this citadel thing with "nodes" rising above the void. The entire map is inspired by 2 images = pics by H. R. Giger and someone else's map, which I saved but without a filename😿

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ARTIST LOG(004) 3/3 - And last for this week is Lily, a kobold up to her neck in black market activities

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ARTIST LOG(004) 2/3 - Next up is the lanky Rocas hailing from the West beyond the mountain range

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