🔥Meihu - Stylized PBR Character🔥
🛒https://t.co/1fE07cv199
🎁Coupon: WFD15

📌It covers:
Sculpting;
Retopology;
Unwrapping;
Baking;
Texturing;
and more...

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Awesome Course for $20👇👇
Absolute Beginners ZBrush Course
👉https://t.co/hMEyWT8eoF

Absolute Beginners Substance Painter Course
👉https://t.co/2XGBrayVoG

Absolute Beginners Retopology and UV Unwrap
👉https://t.co/AW1TBaVd8x

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Ok, Back to my Monster 😃

The highpoly is almost done, I don't like this hoodie though, let me know you thoughts on this one.
Next some cleanups then low poly retopology
All done in blender 2.91
Cheers

     

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I'm learning some in This is my first character. I know this little fatso is far from being done gud, but I'm quite proud of my first go at it. Thanks to for the learning material. Next up: Retopology!


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Enjoy Awesome Cg Courses[Under $20]
Covering Topics:
👉Sculpting
👉Retopology
👉Texturing
CHECK Out👉👉https://t.co/lPVP37taVF

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Retopology is honestly really fun, Finally making good leeway on this VRC model.

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Trying to do retopology and I have no Idea if Im doing it right. If anyone has advice I'd love to hear it.

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lastest ver before retopology. im vary happy from how it came out for a first try!
had insane help from my friend
given the guy is a god on this kind of things.
i truly hope ill be able to pump this thing out by next month. not easy with school in the way.

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early retopology finished, time to project, y start making the clothes for the printable sculpture

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This skull retopology will actually be the death of me

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More progress on the pilot, still a bunch of work left on the helmet and polishing some props. Should be ready to start retopology in a few days, the deadline approaches ominously.

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Finally, Skye's sculpt is done, tomorrow I'll start the whole file exporting + retopology.

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Sculpt first. Then verticy madness second
https://t.co/5T1sF7SvJ4

And make sure to follow the fancy retopology guides like these. (just google a bodypart + topology) Shit animates better when it's wrapped in a nice circle. Like the eyes mouth nose and face ( - :

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Almost done with retopology, here's a quick cel shading test ! Next week : normal map, texture and rig !

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Decimated Model: this model has fewer polygons but a terrible topology, it preserves all the main details and shapes.Suitable for 3D print and work on Retopology

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Still so many polys....how do you work? Do you try to contain everything in one mesh or do you retopo different parts you just stick together in the end?

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Learning that retopology life, it's weird like, calming and fun

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been a bit since i shared progress on shima- last couple of weeks were dedicated to retopology and some basic texturing- working on rigging now!

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Workin' on a sculpt of fan art by but I've lost steam on it :( Retopology of it was gonna be hours to paint it so I gave it some npr shaders and decided to post it anyways! Always a pleasure seeing your art on my feed :)

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