画質 高画質

Gradient cell-shading's pretty neat.

0 7

Update on yesterdays experiment-y stuff since it's 'avoid work' hour.

Put skeleton on an accessory and swapped body shader to glass = wearable skeleton. You loose some fit accuracy but gain flexibility to wear clothes and also have easy variants on what's inside/the skeleton.

46 174

Hi :)
I, err... am bill. I'm 22M, i make low/med poly art. i do some high poly sculpts rarely, but i like the aesthetic of things when they're limited to a low poly count :)

i make cutesy retro things and i tend to blast them with pastel colors and toon shaders.

2 5

i sent miki to and she took these cute screenshots with toon shader on

11 47

Hello!
I'm Kenët and I'm an UI artist mostly doing pixelart and shaders in my freetime! ♥

2 50

hi i'm nue! i like making moody widescale pieces and i also like to program games n shaders

109 638

Shader progress, assets not made by me. Simple material versus basic material.

I moved the trees.

8 24

Hey I'm Katina, and I'm a technical artist. I do a lot of graphics systems and shader work, and have been exploring 3D environment art lately.

3 11

Anyone know why my rocks are distorting like this when you're on top of them? Standard Unity Shader btw

0 2

( I didnt make the model, but I sure did do the shader and added some additional bits )

When I'm motivated for something.... I work quick. Expect more

17 76

7/13(月)のUnityステーションは再びShader Graph解説回です。今回は実践編ということで、実際に2Dゲームで使われるようなちょっと凝ったエフェクトを作っていく流れをTipsを交えつつ紹介します。
https://t.co/FOpFYE9CjV

68 247

*crying* theyre real theyre real ignore the clipping&im too lazy to put on a shader but theyre real

0 17

refining that dithering shader a little more, it's coming along quite nicely!

2 13

Some water shader experiments! 💧

17 158

We designed the KHAOS Fire Shader to be a straightforward simple and effective volumetric shader! Originally created for the KHAOS explosion add-on for Blender 3d as the default domain material; it is now available as a standalone no frills product! https://t.co/wyqWdWvBUS

8 59

Also made some changes to the shader.

In VR, view dependent aspects can cause discomfort. So for example, the rim or the highlights can appear some what wrong depth wise since they're calculated based on view direction. As a result it causes distress to the eyes.

0 6

Finally got used to writing compute shaders in Made a volumetric raymarched renderer. 🙂

0 6

My totally not late blue submission! Trying to get some cool screenshots was hard! Too many awesome places! But Blue shaders was fun to rock for a bit

2 7