画質 高画質

Goat Evening. Here's a peek at a rough draft of texturing for the Goatical Jiffy Goateleton UE4 streaming and game model!

The glowy green cracks look alot better when I plug it into UE4 with post processing.

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My final for school, and also my first 3D project!🥺 Modeled in 3DS Max, rendered in Marmoset Toolbag😊

Thank you so much again for letting me use your concept art

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Just started to try my hand at making an Arcane style Xaph model today for VRC. It's been so fun to sculpt something from scratch with a clear goal in mind. I still gotta do the ears, hair, horn, maaaybe entire body so here we go lol.

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A Ki by I am in love with how she's modelled. Them glowey eyes and belly are so cool ♥

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3D Modelling COURSE 👇
The Making of HELLBOY
Check Out the COURSE 👉https://t.co/9q3D2qnrOm
You will Learn
- Complete Hi Poly and Lo Poly modelling
- Using Industry standard software
- More than 40 HOURS of Content

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얼굴과 몸 텍스쳐 작업 거의(?) 완료..! 뭔가 또 수정해야 할 듯..? 왠지 순한 인상의 아바타가 된 느낌 ㅋㅋ
顔の作業完了しました!

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クリスマス風に仕上げてみた。完成!

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Another character model is complete! This is Azumi, an original design and one of the opponents you'll face in my upcoming game: Shinogi Chess Club!

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More assets to help fill out the scene. This should be the last one on the project. lighting camera tweaks are next...

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Time to script them to flicker and colour change 😶‍🌫️

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The team announced Sketchfab and their Blender plug-in now supports the recently released Blender 3.0

https://t.co/nhvV2Wr02j



Art by Shane Vince Marcos

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Current state of mind. Testing morph animations + file import in ’s new platform in internal beta. Hoping to release early access soon.

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I finally finished the texture for all the clothes.
Remember when duplicating textures in Blender to SAVE THEM AGAIN BUT WITH ANOTHER NAME. Do not make my mistakes. All those hours of work...

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