For I will announce this: on February 2nd, I will reveal a new game project I will be working on with great artist and game designer , using She made this cute Bloo avatar for me and I love it.

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Do I have my own unique style? Maybe. I tend to draw monsters with either one or too many eyes, and it's almost a surreal quasi-horror style. Like this "cute" apple that's kinda... unnerving?

Wishlist: https://t.co/bQoipVLNyT

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I know that upscaling tools are like trending now, but have you checked the one we made with Is really simple to use and can be used directly from the browser for free!!
https://t.co/xWfHaKnc5y

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Discover the latest news from the genre in our weekly roundup:
➡️https://t.co/Wb8KfnoeN1

Starring high quality games such as and more!

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I'll admit I was rather weary of this retexturing business, but ye know what? Think it turned out rather well!

https://t.co/eRV6RWQefs

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Yep. This has it's pros and cons, but think this method will work better overall.

https://t.co/4QVv45mvlo

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a friend is learning the godot engine, and made this sprite to test, so I decided to make the first game fanart, it's important to recognize the effort before fame, right?

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Most devs: "Hey guys, I added the shader!"
Me: "Hey guys, I removed the shader!"

The way those NPCs turned out made me rethink a few things. Yep.

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hey 👋

my name is Bram and i’m a gamedev working with

shoot me a DM if you’re looking for a programmer 🙏 ✨

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daily update: 26

Started to program more when I realized that I need HURT sprites for all the characters.

These will display when a character is KO'd and you still have party members remaining.

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Modeled and rendered with Blender, modified with Krita for a game made with Godot. Open source rocks.

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daily update: 25

100% Doggo with floppa ears

Been making a ton of sprites for him, I still need to finish spriting the Run, Jump, and Death animations.

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🐝Meeting the Royal for


character design took me ages!

Event buses will be my next target!
15 min a day Godot Secrets + tweet.

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I've been working on a muzzle flash in include in GDQuest's VFX secrets. I'm still not completely happy with it, but it's getting there.

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