Balazs Domjan discussed his approach to modeling bronze animal statues, an ornate fountain, and rocks in and

https://t.co/VqVdqqa3Vr

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It turns out, lighting is important!🤔

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I did this back in 2019 for the Predator Game.
It was a bit challenging, I had to design a lot of it myself and internet isn't exactly filled with Nuclear weapon refrence :))


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Wonki Cho presented his awesome 3D version of Mads Mikkelsen as Geralt of Rivia made with the help of and More shots:

https://t.co/0hbxMZsMzO

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Nodevember day 1 | Cookie

Still new to substance designer, this month will be a great opportunity to improve!

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Here’s some more shots of the level “Goopy Gully ” from PVZ Battle For Neighbourville. I really enjoyed working on this map.#gamedev

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Have a look at an add-on by Anton Rabarskyi that will help you create stylized textures in

https://t.co/u6IAHshWVE

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Having a blast learning Substance Painter! Here are a few assets I've made for a little scene I'm working on. Super fun can't wait to crack on!

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Alper Yenice talked about his Hive Wizard character and discussed his rendering approach using V-Ray in detail:

https://t.co/8c42yx2Dw7

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