Finally got used to writing compute shaders in Made a volumetric raymarched renderer. 🙂

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This is a procedurally-stepped terrain. Not exactly how I wanted it but still looks pretty cool, I think. Especially with the volumetrics and lighting in the 'forest'.

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El personaje ya le terminé hace unos días (que malo soy para el arte plástico) PERO ya he empezado con el tema de la iluminación y los renders y aunque tengo que corregir el ruido, QUE BONITO CON LUZ VOLUMETRICA😍😍

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We designed the KHAOS Fire Shader to be a straightforward simple and effective volumetric shader! Originally created for the KHAOS explosion add-on for Blender 3d as the default domain material; it is now available as a standalone no frills product! https://t.co/iZ9usxPEEf

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3D Volumetric Display's of the Future - not far away... https://t.co/JC1ajQBoL8

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What you see in the video is point cloud in a 3D environment with some FX. We had a version with textures but it pushed the PC to its limit! We also made a volumetric art documentary project using Kinect with cine film textures, that was a challenge! Both projects were pure R&D.

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Volumetric lighting test😢

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is coming this Summer; co-developed between & .

Will focus on the original's single player campaigns & provide a "major visual upgrade" (improved art assets, new lighting, particle effects, volumetric fog and more).

https://t.co/Apr3u0WTv3

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MoreFusion: Multi-object Reasoning for 6D Pose Estimation from Volumetric Fusion. https://t.co/JUFZbXrlB8

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Continuing the theme of glasses-free volumetric display concepts.

This is a "semi-cylindrical 2-4 player 3D arcade machine optimised for human characters & side scrollers".

Looking for strategic partnerships in video gaming, & DLP video projection.

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The result of practicing with Volumetrics & Lighting - Pretty happy with how it turned out! 🙌🏼

Also just made a timelapse/process video on how I created it! 🥃

Out now! 😎
https://t.co/DNn2meegjx

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Messing with composition and working some volumetric lighting test.

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Avatar for Feb 2020: a volumetric flask
Adjust the meniscus' butt to the marking!

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A magical illustration of a mysterious elf wrapped in flower petals. In this figure, I decided to try to use volumetric color with an outline. How do you like the result?

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Concept Art จาก ที่เป็นส่วนหนึ่งจากหนังสือ ‘Klaus: The Art Of The Movie’ เรื่องนี้แอนิเมชั่น 2D ที่ใช้เทคนิคการวาดมือและใช้ Volumetric Lighting ที่ทำให้แสงเงาออกมาได้ประณีตจนเหมือนกับเรื่องนี้เป็นแอนิเมชั่น 3D

ภาพโดย Daniel Fernandez และ Pascal Campion

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Here is some more development on the character. I want to make it a lot more volumetric then this and need to make some conclusive decision on the body shape as well as the head. So all in all still planning to change this up quite a bit. 🙂😄😊#characterdesign

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I managed to get this procedual volumetric cloud animated and loops perfectly 😎

I think this opens a new possibility of creating smoke animation other then smoke simulation🤔🤔

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Volumetric Noise Hourglass · 20190311
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