early coat blockout and final coat sculpt, and a shot of the head without the skull mask, The head was entirely sculpted by , the details he got for the hair were immaculate!

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I realised my last tweet was probably a bit hard to see on the dark background, so retweeting it with an addition of a character based on concept sketch and blockout.

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Blockout is done. Colors are not final. I'll be playing around with those later in Substance.

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This concept piece by was one of the main refs I used to help establish the look of my Dwell map for The initial blockout of the map also featured the 2 connected rooms after the broken bridge but got cut due to time.

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One more practice for and that was my 2nd .

The main goal was to make a comfort level using metrics.

On this level I wanted to make some open air gameplay wich turns into some horror vibes

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Just experimenting a bit I tried to create a level based purely off of music, I chose the song Danger Zone by Kenny Loggins I know its a classic right? This was the result!

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Halloween Witch series Day 2: the Blockout.

https://t.co/z2YU9HrSI9

Follow along all week as we creat an iconic Witch on her Broom using in

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Here is my Diorama blockout, Halloween themed!
I plan on doing diorama type of projects on the side, to fill my portfolio and learn more.

I am trying different approaches to this, still learning, so any tips are always welcome!

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And here comes another for
The idea was to make the player feel lost + some mystery and uneasiness
Great thanks to and , I wouln't have made it without them

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Rough sketches for my wagon! onto 3d blockouts then pretty breakdowns

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Proved really difficult getting an "In progress" Screenshot of my blockout becuase I couldn't get an angle that showed the depth and high levels.

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Started doing hair in Zbrush on this sexy boy and been having a bit too much fun tinkering away😀
Still very much WIP, it's a mix of IMMs & fibermesh and I -think- it's working alright so far...?
(you can spot blockout tubes at the back🤫)

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WIP ! Started the blockout for my fanart of the shop in League of Legends. Stay posted for more updates on my masterpiece !

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fast local color blockout, but now it's time for bed! Excited to work with this palette and get some dramatic edges and lighting tomorrow!

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Process: Maya 3D blockout / Lower Opacity of the Models and Do a library pass / Flats / Shadows / Highlights

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ok Hair blockout done, now, it's time to add different shapes to the curves to bring out some grooved detail.

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Let’s create a stylized Character from concept art!
Stylized PBR Character-Meihu
https://t.co/WuYD1wdTW8

You will learn:
*Reference and Blockout
*Retopology and Unwrapping
*Texturing and Render Settings

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Decided that I needed to just take some time and focus on something fun last night. So, I finished this block out. Can’t wait to do another blockout 😊
Concept by: Josh Black

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To start this week's daily posts started, I did the blockout for my next project! Assuming things go as planned, this will also be the last daily 3D project, bringing 4 years of weekday posting to a close.

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Here is a rough first look at the 3D blockout for Osiris, the main character of the project. It's still early on and basic but it gives a glimpse of what i am working on with
and .

It is really exciting to see months of planning and work come together❤️❤️

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