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early coat blockout and final coat sculpt, and a shot of the head without the skull mask, The head was entirely sculpted by @BladeofAvilliva, the details he got for the hair were immaculate!
I realised my last tweet was probably a bit hard to see on the dark background, so retweeting it with an addition of a character based on @RhysPieces_Art concept sketch and blockout. #pixelart
Blockout is done. Colors are not final. I'll be playing around with those later in Substance.
This concept piece by @LloydDraws was one of the main refs I used to help establish the look of my Dwell map for #quake. The initial blockout of the map also featured the 2 connected rooms after the broken bridge but got cut due to time.
#leveldesign #gamedev #blockovember
One more #leveldesign practice for #Blocktober and that was my 2nd #blockout .
The main goal was to make a comfort level using metrics.
On this level I wanted to make some open air gameplay wich turns into some horror vibes
#XYZSchool #OutBlock
Just experimenting a bit I tried to create a level based purely off of music, I chose the song Danger Zone by Kenny Loggins I know its a classic right? This was the result! #blockout #Blocktober #RacingGame #destruction @SketchUp
Halloween Witch series Day 2: the Blockout.
https://t.co/z2YU9HrSI9
Follow along all week as we creat an iconic Witch on her Broom using #AdobeMedium in #VR
Here is my Diorama blockout, Halloween themed!
I plan on doing diorama type of projects on the side, to fill my portfolio and learn more.
I am trying different approaches to this, still learning, so any tips are always welcome!
#Blocktober #Halloween #Diorama
And here comes another #blockout for #Blocktober!
The idea was to make the player feel lost + some mystery and uneasiness
Great thanks to @denve_r and @MaxPears, I wouln't have made it without them
#leveldesign #XYZschool
Proved really difficult getting an "In progress" Screenshot of my blockout becuase I couldn't get an angle that showed the depth and high levels. #blockout #blocktober #leveldesign
Started doing hair in Zbrush on this sexy boy and been having a bit too much fun tinkering away😀
Still very much WIP, it's a mix of IMMs & fibermesh and I -think- it's working alright so far...?
(you can spot blockout tubes at the back🤫)
#AdonisBleu
WIP ! Started the blockout for my fanart of the shop in League of Legends. Stay posted for more updates on my masterpiece !
#zbrush #3dart #3dmodeling #LeagueOfLegends #LeagueOfLegendsFanArt #blockout #workinprogress
fast local color blockout, but now it's time for bed! Excited to work with this palette and get some dramatic edges and lighting tomorrow!
@RehtseStudio Process: Maya 3D blockout / Lower Opacity of the Models and Do a library pass / Flats / Shadows / Highlights
ok Hair blockout done, now, it's time to add different shapes to the curves to bring out some grooved detail.
Let’s create a stylized Character from concept art!
Stylized PBR Character-Meihu
https://t.co/WuYD1wdTW8
You will learn:
*Reference and Blockout
*Retopology and Unwrapping
*Texturing and Render Settings
#ZBrush #PBR #StylizedCharacter #SubstancePainter
Decided that I needed to just take some time and focus on something fun last night. So, I finished this block out. Can’t wait to do another blockout 😊
Concept by: Josh Black
#ZBrush2021 #anatomy #blockout
To start this week's daily #3d posts started, I did the blockout #3dmodeling for my next project! Assuming things go as planned, this will also be the last daily 3D project, bringing 4 years of weekday posting to a close.
Here is a rough first look at the 3D blockout for Osiris, the main character of the project. It's still early on and basic but it gives a glimpse of what i am working on with
@OsirisV7 and @Anchor654.
It is really exciting to see months of planning and work come together❤️❤️