Princess Mononoke 3D character Model work has done by Jade Dong
Software used Maya, 3dsmax,Substance Painter, ZBrush, Arnold, Marvelous Designer, Marmoset Toolbag

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Hoy terminé mi primer escultura hecha en la versión completa de ZBrush, es una genialidad ese programa

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currently trying to sculpt Johan Egerkrans Baldr in trying to recreate his style is fun but definitely a struggle :v

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Aquaman 3D Character Model work has done by zhao changyuan
Software used Maya, Substance Painter, ZBrush, Mari, Arnold, Photoshop.

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Gorgona portrait Created for Sparta Plarium, 2019

Concept art by Yevhenii Bychkov 3D Character Model Tamara Konstanchenko 3D Character Artist

Software Used: Maya, ZBrush, Xgen, Substance Painter, Photoshop, Arnold.


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Final clay render shots of my new stylized character.
Made in Zbrush, render in Keyshot and composition in Photoshop

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The Girl, 3D Character Model work has done by Chen Zhang. Software Used: Maya, Zbrush, Mari, Substance Painter, V-Ray, XGen

Concept By Woo Kim

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quick sculpt in zbrush, im supposed to be watching tutorials but theyre boring as hell

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Second go at zbrush, where i just sculpt my friends' dnd characters

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Franz Liszt (1858) 3D Character Model work has done by Hadi Karimi 3D Sculptor, CG Artist

Sculpted in ZBrush, the color texture was painted in Substance Painter, rendered in Maya with Arnold, used Xgen core for the hair.

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Overpaint I did this afternoon! A sneak peek at the project I'm working on! I'll post more of it this week . ->ZBrush,Blender,Bridge,Substance painter and Photoshop<-

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Clown - Realtime work has done by Alexandr Kotov
3D Character Artist Software used: ZBrush, 3ds Max, Mari, 3DCoat, Substance Painter, Marmoset Toolbag

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Valkyrie 3D character Model work done  by Dylan Kowalski
Software used Maya, Arnold, ZBrush, Xgen, Substance Painter, Marvelous Designer

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Contento con los avances en zbrush, ayer me hice el blocking de un concepto de Conan, y hoy solo falta modelar bien el pelo y accesorios, y romper simetrías :) 💪

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Aw shoot thank you sir✌🏻😊. I use Zbrush, a digital sculpting program & render the characters in photoshop or MarmosetToolbag.
& it’s funny you mention that... just started this one a few days ago 😋

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Trying to make dynamic poses in ZBrush, I think I'm getting the hang of it 😊✨

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🪱 Leeches' Graveyard 🪱 - Another illustration for my series, https://t.co/xRDeW72cBq This one was relatively simple to make. Sculpted the main structure in Zbrush, created the scene in Blender and then photoshop afterwards.

📸https://t.co/LebgQxzjyk
🖼️https://t.co/D3o9hBlkaw

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A fun little test to get reacquainted with the nauseating control scheme of ZBrush, decided to make this handsome demon fella
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【チュートリアル】3Dキャラクターの制作ワークフロー。Darko Mitev氏の "3D character workflow tutorial for ZBrush, Maya, & Substance Painter" https://t.co/KdDcqXzX99

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work continues on the cherubs (specifically callie tonight). The left is a raw render from zbrush, right is paint-over to help me envision what i want the final render to look like.

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