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Good news: I'm working on another Boruto parody with fancy new toon shader.
Bad news: It's fucked up. Like...it's really fucked up. Y'all ain't ready.
But here are some Boruto models with the new toon shader.
Been using @artstoff's Zelda rig to learn about toon shaders from @LightningBoySt1's tutorial #bnpr #b3d
Still wip, too many things to do same time irl...
I tried to use the toonshader but it's not ending how i want x_x. So probably will try later on Unity i guess.
So i'll keep testing and then i will pose her so... WIP WIP-
Update 6 of my personal toon shader now out!
Get it FREE from:
https://t.co/liQigRY5Lv (Old versions included)
https://t.co/a8Z43Tpgil
https://t.co/JKWqx6tYKx
Consider supporting if you enjoy it :)
#b3d #bnpr #blender3d
Some Toon shaded metal, learned how to do it though @LightningBoySt1 Tutorials,
I used an anisotropic Matcap texture
I wasn't going for it but I ended up with a 1980 type anime vibe
Let me know what you think!😄
#b3d #bnpr #anime #animation #stylized #shader #3dcg
Special thanks to @DevilRpg for letting me use this #Sonico model. His cel shader is the best. Make sure to support him. #Blender3d #b3d #3Danimation #anime
Holi! ¿Os acordáis que os dije que iba a enseñaros algo que había hecho? He hecho un reshader de uno de los pj de mi TFC. No es un ultra cambio pero estoy bastante satisfecha porque he tenido algunos problemas personales y aún así conseguí mejorar ^^
Espero que os guste ♥️
This 100% procedural shader is the perfect tool to make Animated Movies with a Comic style in black and white, in color or with your textures. It doesn't require any complex light composition, just add a sun lamp to your scene. https://t.co/3g3joJ1q0o
New Dev Log update! - Fun with comic dubs, background design, character design, 3D shader experiments and sundry:
https://t.co/gQBAwyCJCE
[Inwardness]
Melting gradients and metallic material shaders. Iridescent variations.
#touchdesigner #generative #code #fluidsimulation
Fade is a nature asset pack crafted for scenes that use Toon / NPR shading. Apply to any mesh with 1 click and obtain smooth results regardless of the shape or size. Completely dynamic and 100% shader based, no mesh modifiers needed. https://t.co/7IUy070EHT
#誰か優しい人が拡散してくれてフォロワーさんが増えるらしい
タグ使ってみます。
趣味で絵描き、仕事でUI。お勉強でvfx&shader
よろしく