画質 高画質

Good news: I'm working on another Boruto parody with fancy new toon shader.

Bad news: It's fucked up. Like...it's really fucked up. Y'all ain't ready.

But here are some Boruto models with the new toon shader.

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blender→unity
輪郭線はunityのShaderで表現した方が簡単にできたヨ

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また、シェーダー内部にUnity Standard Shader相当の機能が入ってますので、PBR的な質感とトゥーン的な質感を自由に混ぜることができます。これはゾンビ君のトゥーンカラーや強さを調整してアメコミっぽくした例です。

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Been using 's Zelda rig to learn about toon shaders from 's tutorial

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Still wip, too many things to do same time irl...
I tried to use the toonshader but it's not ending how i want x_x. So probably will try later on Unity i guess.
So i'll keep testing and then i will pose her so... WIP WIP-

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95% of hunter mains when choosing a shader be like

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Update 6 of my personal toon shader now out!

Get it FREE from:
https://t.co/liQigRY5Lv (Old versions included)
https://t.co/a8Z43Tpgil
https://t.co/JKWqx6tYKx
Consider supporting if you enjoy it :)

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質感全然違うな~、やっぱshaderは偉大

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got this cute af material shader thing made in blender that's super customisable and... it doesn't transfer across to blender and i don't know how best to replicate it so instead I may have to settle for [default toon shader] :(

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Welp. this is my attempt on a metal cel shader for now..

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Some Toon shaded metal, learned how to do it though Tutorials,
I used an anisotropic Matcap texture
I wasn't going for it but I ended up with a 1980 type anime vibe
Let me know what you think!😄

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Special thanks to for letting me use this model. His cel shader is the best. Make sure to support him.

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Holi! ¿Os acordáis que os dije que iba a enseñaros algo que había hecho? He hecho un reshader de uno de los pj de mi TFC. No es un ultra cambio pero estoy bastante satisfecha porque he tenido algunos problemas personales y aún así conseguí mejorar ^^

Espero que os guste ♥️

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This 100% procedural shader is the perfect tool to make Animated Movies with a Comic style in black and white, in color or with your textures. It doesn't require any complex light composition, just add a sun lamp to your scene. https://t.co/3g3joJ1q0o

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カゲの位置とボケ具合とマットキャプをくっつけるやつのtoonshaderできた

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New Dev Log update! - Fun with comic dubs, background design, character design, 3D shader experiments and sundry:

https://t.co/gQBAwyCJCE

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[Inwardness]
Melting gradients and metallic material shaders. Iridescent variations.

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Fade is a nature asset pack crafted for scenes that use Toon / NPR shading. Apply to any mesh with 1 click and obtain smooth results regardless of the shape or size. Completely dynamic and 100% shader based, no mesh modifiers needed. https://t.co/7IUy070EHT

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タグ使ってみます。
趣味で絵描き、仕事でUI。お勉強でvfx&shader
よろしく

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