画質 高画質

I'll be honest, not all AI is bad when used correctly. I've used AI before as a REFERENCE to help with shading, but I never included it in the final product. Also it was mostly because I haven't learned lighting in Blender yet 😅 (I made the model myself tho)

0 4

如何制作头发的物理,我不太懂,我搜索到的内容都非常繁琐复杂
How to make the physics of hair, I do not understand, I search content is very complicated
(machine translation)(机翻英文)

0 5

WIP - Dark Elf Warhammer Fantasy
She's getting cuter now! (and some hair)
Commission, contact, socials : https://t.co/tpuy8NhmtM

0 9

Pepper Thorne
[Blender Render] [3D art]

7 41

You will not know the sheer amount of effort and pain it took to get her eyelash to do this

1 7

Za hando! for plz like and retweet. hope yall like it! i personally like the hand a lot ( also the stripes on the hand will be added in studio dw )

30 313

I wanted to try gradient UVs (which are a billion times faster than normal ones!) so I decided Kris!

I'll have a turnaround eventually...

14 43

Gm guys!!!

Here is my update on blender studys this week. Think i made some progress.

the rigging study is not using my model this time also trying some modeling on nomad3D on ipad.

time to sit down and finish my pixel works 💘🫂

0 27

And that's wrap. Please RT and comment so we can defy the algo gods and sign up on https://t.co/06oe9tLUX3 to receive the latest news directly into their inbox. Thank you and enjoy your weekend friends✌️❤️

Image blended in our Discord by and me

2 6

Finally got off my butt and got back to working on this gift badge for the wonderful

I am actually quite happy with the lines here, already placed the flats(with out blending). Next will be the background, like in the sketch example, before blending and shading.

1 4

Okay, so I want to show you more of my process. I use Zbrush for sculpting and Blender for mostly everything else in my pieces. Of course I use a lot of other softwares for textures and post production etc but I won't go to this extend.
I just want to give you the visuals of how… https://t.co/wFnkz04SPE

8 23

This is specifically a socket issue
Look at it in both the Blender and Unreal Map Viewports vs the SkeletalMesh window

0 0

Unity(メタバース)向けの若月リリィのモデル。
スキニングまでほぼ完了しました。
(ポリゴン数△18977、テクスチャサイズ2048×2048)

0 18

On today's Big Daily Blend music + chat podcast on spotify, it's all about Godfathers & Godmothers, Explorers & Transformers, Kings & Bosses. Listen https://t.co/mrmdXN7P67

0 0

交流会参加いたします!!
ヨワタリJAWSと申します!!
サメ映画好きのサメ特化の絵描きです(といってもグロ絵は描きません)

主な使用ソフトはCLIPSTUDIOとBlender
ロボとかも描きます。イラスト制作のためCGもちょろっとやります
よろしくお願いします!!

1 15