I played a lot of Into The Breach by Such an amazing game! I really love it! So I made some 3d fan art of the first mech squad. First time I try pixel art texturing.
Wanna see it up close? https://t.co/UktP5T92bw

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I did a LOT of experimenting (+ trying it with curves -> too many polys) and ended up settling on this shape that I can define more with texturing and then I layed it 'on top' of the rest of the hair which is working....

for now.......? :'')

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Thought it might be interesting
(Rly early wip - zoomed out)

My workflow for New zones:
1)shapes
2)sprites order
3)big props
4)ingame triggers
5)shading
6)texturing
7)details.

All being checked in game-engine.

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messing around with rim lighting n texturing, first kiddo is 's Olive! (ty for letting me draw her! ;o;)

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the results of my first photogrammetry project! i'll be texturing her and adding hair cards in the near future.

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So my Edwardian Maid is well on her way to being finished. the model is pretty much done, just needs a few detail tweaks. soon onto texturing. ( ゚▽゚)/
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In case anyone is interested, here are roughly all the steps I went through this time! Before, I used to just paint on a blank canvas basically without any base. This time, I sculpted first, diffuse baked, put gradients on that and then went into my usual texturing phase :)

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First attempt wall texture VS second (also seamless), we keep improving and making our game beautiful!

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Texturing reisen, im thinking the texture might be 2 big for the body this time though, but well see i guess

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Character design from the one time I tried 3D (I gave up when it came to texturing)

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Hey!

Wrapping up my internship in mobile games late this April. Looking for a job full/part time, employment or contract. Ready to relocate 🌍. I have experience in UI/UX, animation, modelling, texturing, storyboards and concepts etc.

https://t.co/k0OenLW2hZ

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texturing new expressions for good girl sanae~

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Some more Rohan progress! Miiight have messed around with polypaint too much, since I'm planning on texturing him in Substance anyway (°◇°;)

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Bounty Hunter new WIP. Texturing in Substance

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we practiced texturing models a whole bunch and also created a backstory for pizza ball

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Poké Ball. Modeling was easy, but I tryed to make texture hard . Well done:)

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Working on a tribute to a very nostalgic game. Needs another pass before texturing but I'm already very pleased with the result

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Just finished texturing all of my vehicle. Ready to start animating it soon.

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Every team, every brand, has its own style. has a traditional, high class look & feel, so high end art & leather texturing is the right fit. Classy work from helping us to put art into storytelling.

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