「あけましておめでとうございます!今年もよろしくおねがいします!」(一同)
「(グルーオン先輩、すごいもち食べる…)」(ヒッグス)

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Commission for of his magical white tiger. Sparks and particles are my guilty pleasure. :b

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particles on the rippled airbrush 1a, airbrush abstract with digital effects

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【LINEスタンプ発売中!】素粒子男子たちも使ってます〜☆ 人に何かを頼む時にも便利っぽいです(!?)(エレク部長談)

ParticleBoys 01
https://t.co/7o2RXHqVbW





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Good morning Turtles! Time for Today, PARTICLES! Hoping to have PARTICLES for in the framework!! Join live: https://t.co/77IZTfLK1Y

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hacked together a GPU particle system for day 27; needs lots more love of course, but might roll this out into a component https://t.co/Pjbiigmc9w

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Distance based particle offsets using vertex shaders https://t.co/ngStLgNlVv

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Drew another scene from “Princess Mononoke” 🌌

(Really proud of the particles in this one.

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Built fun today with in A shader+script that reads particle position, velocity, etc. to do things

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Ok, last night I got the particles to stick to the map. Turned out to be quite easy - just changing a value from true to false!

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is getting closer, so I added some particles to my last Night

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Does this look weird?I found some particle effects and felt like "hey, I really like you". But do they fit? :P

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