画質 高画質

little mini update, it took all day, but I got lighting to work on sprites!! its really complex programming and shader wise, yet visually its just a logical thing!

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Standard shader and Poiyomi shader comparison.

Poiyomi will be included with the model, but I recommend supporting them on Patreon to get future shader updates and additional features!

https://t.co/a9GZHQb1My

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My adventures in learning water shaders continues. I followed 's 'texture distortion' tutorial for this one

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Here's the basic halftone update for my toon shader. Still needs work but I'm happy with how its working.

https://t.co/r70JLmCe0X
https://t.co/liQigRY5Lv

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ShaderGraphで作ったトゥーンシェーダー+ポストエフェクトのアウトラインシェーダー×2で作った静止画ちゃん!

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I know i said I wasn't doing more but then I started playing with the shader. Just wanted to share cuz it gives me lotta hope one day I'll make a 3d game. not soon but one day

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Hey guys!, are some of you familiar with water shader in unreal ? Trying to make my foam move with wave/normal.
Is someone have a good tutorial or whatever that could helping me about that ? I need to learn!!
Thx a lot!

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Heh, thanks! It's just layers of randomly splattered pentagons in substance designer, plus a grain texture to make the detail texture, than it gets blended over some basic colors with soft-light in a custom shader. Rest is my stylized lighting system and color grading. =3

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We're preparing our next project... burning Robi in purple flames with a in by

The shader makes a dynamic particles emission mask, so flame particles spawn where Robi is dissolving.

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Decided to put my toon shader to the test by modeling Butterfree.
https://t.co/A9daQ5pHUU

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dodomeki tae gesugao (?) i just like 2 draw eyes and play w the shader brushes

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今回はKdGreenShaderでの固めの限界(つまりPCスペックの限界)に挑戦してみた
これ以上はちょっと無理っぽい

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Making some progress! The face took me the longest to do, but the rest is pretty easy! I've gotten down the basic flow for how to plan out these kinds of textures now!

I'm sure this will look pretty nice once I have the shaders and outline setup!

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sometimes shader bugs can look pretty cool

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Yus! Surely one of the blue shaders will work and I'll be set to be Racer boi
(This is still my PC's lock screen, btw)

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Working on version 4 of my personal Toon Shader. May add a method to control the shading with a Normal node instead of light sources. Needs testing.

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今度はKiryToonShader(https://t.co/Pxg9bwyxhf)を試しています。クアンタはオブジェクト数が多すぎるため、漸雷でテスト中

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