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Standard shader and Poiyomi shader comparison.
Poiyomi will be included with the model, but I recommend supporting them on Patreon to get future shader updates and additional features!
https://t.co/a9GZHQb1My
My adventures in learning water shaders continues. I followed @catlikecoding 's 'texture distortion' tutorial for this one
Happy White Day 💜💙
#ふしぎ星のふたご姫 #シェレイ #shaderein #bluemoon
Here's the basic halftone update for my toon shader. Still needs work but I'm happy with how its working.
https://t.co/r70JLmCe0X
https://t.co/liQigRY5Lv
#b3d #Blender3D #bnpr
I know i said I wasn't doing more but then I started playing with the shader. Just wanted to share cuz it gives me lotta hope one day I'll make a 3d game. not soon but one day
Hey guys!, are some of you familiar with water shader in unreal ? Trying to make my foam move with wave/normal.
Is someone have a good tutorial or whatever that could helping me about that ? I need to learn!!
Thx a lot!
Because every boss needs a special attack :)
#pixelart #IndieGameDev #indiegames #monogame #gamedevelopment #gamedev #indiegame #shaders
@Drowned0ct0pus Heh, thanks! It's just layers of randomly splattered pentagons in substance designer, plus a grain texture to make the detail texture, than it gets blended over some basic colors with soft-light in a custom shader. Rest is my stylized lighting system and color grading. =3
We're preparing our next project... burning Robi in purple flames with a #shader in #godotengine by @Razoric480
The shader makes a dynamic particles emission mask, so flame particles spawn where Robi is dissolving.
Decided to put my toon shader to the test by modeling Butterfree.
https://t.co/A9daQ5pHUU
#b3d #bnpr #pokemon #Blender3D
dodomeki tae gesugao (?) i just like 2 draw eyes and play w the shader brushes
Making some progress! The face took me the longest to do, but the rest is pretty easy! I've gotten down the basic flow for how to plan out these kinds of textures now!
I'm sure this will look pretty nice once I have the shaders and outline setup!
Working on version 4 of my personal Toon Shader. May add a method to control the shading with a Normal node instead of light sources. Needs testing.
今度はKiryToonShader(https://t.co/Pxg9bwyxhf)を試しています。クアンタはオブジェクト数が多すぎるため、漸雷でテスト中 #b3d #bnpr