Hit the road, Jack.

4 of my fav panels, meshes into one! hope u like it! :D
TL isn’t very active rn but i wanna show this off anyway

(PLEASE rt)

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He is based on Both... He quite literally takes aspects of American Sonic and meshes them with Japanese sonic. bendy ears, More defined Brow, skinner Eye whites.

0 0

First zbrush experiment wasn't bad! I've since learned that I have no idea how to fix broken meshes; until I figure that out, I'll be staying away from the Move tool, which seems to be causing it.

The Gitrog Monster (MtG) sends his regards.

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Man, ever since making my standardized bade meshes its been alot easier to try and be more creative, im still gonna do alot from scratch for the practice but damn this effective

1 3

It's so weird to think Mr Game and Watch is the most high poly character in Smash. But with all of these different meshes, I guess it makes sense.

0 3

soft spot for meshes stacked on top of eachother

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I love that the genius appeal of 2004 Riddlebird is that this version their roles are absolutely switched. Penguin is the bombastic extrovert and Riddler is the emotional introvert and them working together meshes so WELL.

I just wish they would have give us more of them

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Giorno is interesting cause he inherited Dio's lust for power plus Jonathan's moral righteousness and that meshes together in an interesting way. Also he is 15 and therefore Teen Stupid. This is how you get "Drugs are bad, therefore I will take over the Mafia to eliminate drugs."

0 0

Another quick comparison between BEER/Malt and Eevee. BEER lets you disable self-shadowing behaviour (important with edited normals) while keeping cast shadows, as well as disabling certain meshes from casting unwanted shadows, giving a much more anime-like effect.

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Well seeing as you know the new Mr P model, (and I will need to find these meshes) here is what the FM memories Mr P WOULD have looked like!

1 6

Drawing, positioning, naming and coloring 76 separate meshes with a mouse got a little tedious but at least it's funny :D

0 4

if your blender file starts taking up loads of memory because you have loads of unused textures/meshes inside it, select the dropdown for orphan data and hit purge, it will remove those unused assets, really helpful when youre working with UDIMS/EXR's or big files

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[oc, wip] bbbb time to punch holes in meshes and make a jacket

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リトポロジーツールInstant Meshesの実力2。ということで前回が少しラフすぎたのでシビアに遊んでみました(^o^)
https://t.co/EmVMoL2b0G

0 0

Been playing OoT randomized again, so I thought I'd make a version of my Synth model to match my own Synth! Currently making feather meshes and textures.

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EARLY WIP: Noble Kilt concept, built on VSEbenBody for Skull. Skyrim Private Use for testing.

Rebuild of older model made a few years ago. Kept several original meshes, cleaned up the faces for better UV maps. Still working on upper body.

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➡️Restoring Lost UVs / White Meshes

New writeup on resolving a common bug in Maya when combining / separating meshes

https://t.co/4DO6nRsdPP

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Learning Deformable Tetrahedral Meshes for 3D Reconstruction. https://t.co/KgGt0zYUnC

0 6

after generating UV sphere and icosphere meshes, making a torus was such a breath of fresh air of simple topology

no need to handle duplicate verts at poles or edge joins, and no weird triangle/vertex counts

my code just, worked, on the first try 💗

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