Time to begin with the retopology! It's probably going to take a while.

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Alright! Round 2 of her is done! I turned those blocked out forms into a full ass Tippy. After two nonstop days of laborious crafting & learning. Next on my hitlist is retopology, then uv unwrapping, I'll bake her, paint her, and rig her up for animation! That'....s a lot! Still!

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Sculpting a little comic Keyleth. As a treat. Retopology and hair simulations go next.

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Day 7: part 3

Retopology
Head - was fun!
Shirt and pants - pretty easy
Hands and feet - .... halp
Tail and hair - may keep as curves lol XD

But retopology its done...I think?

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Day 7: Shirt retopology is done! ... I hope XD I will be working on the hands next today but I want to test something

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Day 6:

Head retopo 95.something % done! (cause there's probably small stuff to fix jajaja)

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Icon Commission done for , it was such a fun character to draw.❤️I think I'm getting the hang of drawing scales that look a bit nicer, glad I know a bit of 3D modelling, it feels a lot like planning retopology haha

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Day 5: Retopo start!

Honest I find retopology fun and peaceful. Is that weird?!

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sculpted a face properly for the first time + retopology wip

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before anyone asks: backface culling is basically like you cant see the other side of the face and it hides it from view!!! see what i drew??? thats what it would look like without backface culling but WITH IT??!?! ITS GOOD FOR RETOPOLOGY BUT IT ALSO CONFUSES MY BRAIN

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Raycast now ignores backfaces. Thanks to Kaio's help🙂

https://t.co/CYkxPB4UrF

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After two days of figuring out how normal map baking works, Ive finally managed to get the baking decent enough. I also managed to import it to Unity to see the result and im happy :)

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Started to sculpt for the first time today and I am trying to learn retopology, such a fun way to model :)

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Finished retopology and UV/Baking for High Priestess clothes, everything looks clean so far! Moving on to texturing phase <3

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Thanks to everyone who stopped by todays stream. Had to cut it short due to a nasty headache.

We moved into retopology on the Alfred character. Gonna do more work off-stream and hopefully tomorrow we can wrap that up and get into texturing and rigging. ✌️

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This is as much as I ever really do on the block in LMAO... I do most fixing up during retopology anyways!!

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I'm looking for fulltime Character or Environment art work in a studio! Sculpting, retopology, uv mapping, texturing. I've worked for major studios, familiar with industry standards, I'm prior military & will respect chain of command. Also I think I'm a pretty cool dude. Thanks!

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A close up of the amazing Human Male Écorché created by Neven https://t.co/BOHqoJLD2X

Aim is to assist artists in their character creation. Can be used to facilitate drawing or sculpting, for 3D printing or further retopology for animation, film or video games.

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