INPRNT TRADITIONAL ART AWARD FINALIST: Christiane Vleugels - “Redemption”
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The 2020 Beautiful Bizarre Art Prize is proudly sponsored by , ZBrush, ⁣& Yasha Young Projects.
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See all 25 Traditional Art Award Finalists at https://t.co/qRUoRCuWeO

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MechaNick 3D character Model work has done by Artist: Luis Nieves
Project name: MechaNick
Software used: Maya, Xgen, Substance Painter, Zbrush, Marvelous Designer, Vray

3 14

INPRNT TRADITIONAL ART AWARD FINALIST: Mathieu Nozieres Art - “Boy on Horse”
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The 2020 Beautiful Bizarre Art Prize is proudly sponsored by , ZBrush, ⁣& Yasha Young Projects.
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See all 25 Traditional Art Award Finalists at https://t.co/qRUoRCuWeO

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INPRNT TRADITIONAL ART AWARD FINALIST: - “Study of an Ocelot”
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The 2020 Beautiful Bizarre Art Prize is proudly sponsored by , ZBrush, ⁣& Yasha Young Projects.
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See all 25 Traditional Art Award Finalists at https://t.co/qRUoRCuWeO

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INPRNT TRADITIONAL ART AWARD FINALIST: Phillip A Singer - “Night Trip”
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The 2020 Beautiful Bizarre Art Prize is proudly sponsored by , ZBrush, ⁣& Yasha Young Projects.
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See all 25 Traditional Art Award Finalists at https://t.co/qRUoRCuWeO

4 19

ZBRUSH DIGITAL ART AWARD FINALIST: Laura H. Rubin - “Apophis”
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The 2020 Beautiful Bizarre Art Prize is proudly sponsored by , ZBrush, ⁣& Yasha Young Projects.
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See all 25 Digital Art Award Finalists at https://t.co/qRUoRCuWeO

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did tweak and reorganise all the render set i created in zbrush ..
100 % zbrush, no external post process :-)

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Heya guys!

Just finished up this happy chap. Hope you guys like it! any comments and feedback are welcome :)
Made with Blender, Zbrush, substance Painter and Photoshop.
More renders are on my artstation:
https://t.co/zOj6FbLZ1p

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My new model. I am especially proud of this work, because I was able to bake a normal map from a highly detailed model from Zbrush, thanks to which the Genesis model is rendered much faster in Daz Studio on my budget laptop. Renderosity Store release ahead.

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Con varios fallos clarísimos, pero ahí sigo, al menos aprendiendo como funciona Zbrush, no sé cuantas veces he repetido estos pasos del pelo. xD

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Ryuk fanart by

Created using: zbrush, Maya, substance painter, blender and cycles

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Princess Mononoke 3D character Model work has done by Jade Dong
Software used Maya, 3dsmax,Substance Painter, ZBrush, Arnold, Marvelous Designer, Marmoset Toolbag

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Hoy terminé mi primer escultura hecha en la versión completa de ZBrush, es una genialidad ese programa

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currently trying to sculpt Johan Egerkrans Baldr in trying to recreate his style is fun but definitely a struggle :v

0 2

Aquaman 3D Character Model work has done by zhao changyuan
Software used Maya, Substance Painter, ZBrush, Mari, Arnold, Photoshop.

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Bueno, primer intento de Zbrush, no me ha quedado como debería, pero al menos he aprendido lo básico para moverme de forma mucho más cómoda, a ver qué tal voy aprendiendo con
La criuatura es el BOMB de Final Fantasy tipico.

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Gorgona portrait Created for Sparta Plarium, 2019

Concept art by Yevhenii Bychkov 3D Character Model Tamara Konstanchenko 3D Character Artist

Software Used: Maya, ZBrush, Xgen, Substance Painter, Photoshop, Arnold.


1 1

Ahí voy practicando Zbrush, la clásica práctica del Bomb de FF

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Final clay render shots of my new stylized character.
Made in Zbrush, render in Keyshot and composition in Photoshop

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The Girl, 3D Character Model work has done by Chen Zhang. Software Used: Maya, Zbrush, Mari, Substance Painter, V-Ray, XGen

Concept By Woo Kim

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