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wip sonic riders b3d eevee shader featuring starline. partly inspired by seeing @ChaosX2006 's riders project #blender3d
shader
- a dragon/raptor-like cyborg man
- hitman
- quite chatty and friendly to nearly everyone. can be quite reckless and does not use his🧠
- very stealthy. pupils turn into crosshairs when going after his target(s)
- friends with @metal_orb's robo and @AlpineCatster's Helix
@jonjoeeeeeeeeee @SirGiygas @Bruszan As far as Modern Sonic is concerned, official renders have given it the appearance of skin. Even Forces uses a special shader to imitate the way light passes through skin.
i wanna talk about my anti-himbo fuckboi titan
(commision art done by https://t.co/IPk29Jlamj and @/clashingshaders)
Hey! I wrote up an introduction to using World space (projected / planar) UVs and Triplanar mapping in shadergraph. Hope it's useful to someone. 🙂
🔗https://t.co/Or9aTV6y5o
My recent renders are cause:
A) Updated shaders; higher quality textures.
B) #MAWrestling "Photoshoot" for many of the wrestlers.
C) Updated lighting; faster, higher quality #render.
This is Alistair "Wardog".
#GermanShepherd #Furry #Muscle #Bodybuilder #Wrestler #Gay #Canine
@lalamlou @TheNamesJunkie I use Sai, so I tend to collapse a lot of layers or folder them. For a piece like <<this>> I used about 20 layers, shaders, hilights, screens, masks, filers, colours, lines, and the like. Not to mention I need those filers and colours for background, foreground, and focus point.
Here's a behind the scenes look at the fake lighting effect from my #roguelike #indiegame #PatchQuest.
It's made using a soft round sprite with an additive shader. I also placed it on a higher layer in my Unity scene so it renders last.
#roguelike #indiegame #gamedev #indiegames
Here's a great pack of trapezoidal windows for your next archviz projects. The pack also includes 5 different shaders for the window frames. Great for houses, flats, or offices. This model works in Blender 2.8 - cycles and Eevee. https://t.co/DjDRypr4i9
Trims for stone building facade.
Material will be revisited but its super satisfying making speedy progress :)
Window frames going to be combined into this trim sheet, I think theres enough space. Glass will be custom shader.
#gameart #3dmodeling #Blender3d
more #Arnold goodness. built a complex painterly hatch shader, even managed to break up the edges of the shadows with some noise. :)
Floyd-Steinberg Dithering Visualization
This is not with shader. Maybe a bit difficult to work with shader.
https://t.co/rvaY2pcYpG
The final part of the tutorial to recreate Journey's sand shader in @unity3d has finally been released! 🏜️
https://t.co/qU5rmLj2mr
#madewithunity #unitytips #gamedev
Still not exactly where I want it, but making progress on the eevee toon shader
3 more participants have joined? The Ultimate EX World Grand Prix is growing bigger by the moment!
These are HQ renders of new characters with the Style shader, would you like to see the previous ones I showed with this quality? Lemme know 👌