画質 高画質

No treasure-filled ruin is complete without a few incredibly dangerous corridors.

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Our first monster modeled and placed into the game, ! Designed by and all 3D work done by !!

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My attempt at PC-98 styled art for Lospec Jam 1! :D Check out the full game! Made with ! https://t.co/5O9MyxDZRB

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Are you ready for the Chiraktis aliens in The Star Legation? I've been busy working on the 1st encounter with these aggressive aliens. Lots of animated cutscenes!

Wishlist + demo: https://t.co/w1m5TomyC4

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~*~flowy tree vibes~*~ for this 😊

we really want the world of our next game to feel vibrant & alive 🍃🍃🍃

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To celebrate the publishing of Misere Misere, here are some artworks I did to illustrate it !

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I’m away today as it’s my partner’s birthday celebration, but have a glimpse at some of ’s new Gloomwood concept art for

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I really, really wanted to have this CG (mostly) done for today... but nope, post-jab fever did me in yesterday and for the most of today *sigh*
So I can only offer partially done flats version... hope that's okay?

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Hogstraw's been waiting for his spotlight with crossed arms since the beginning! Check out the new portrait art for our badass straw mech piggy!

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Still working on the wallpaper (16:9) version of this piece for patrons (I just posted the WIP timelapse to make the wait easier: https://t.co/4K0vbvB9QT). It's a 1941 scene from Hapunui, one of the islands from my game.

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Working on the translation of an interactive narrative based on a story by Edgar Allan Poe using Inky by

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Camera tests for o/
The more I fiddle with it, the more I want to make bold choices like ground level cameras or putting the player at the edge of the screen...

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Modeling some open world regions in Blender for my spooky game. Did a snowy forest region & developed a quicker iterative workflow (Dyntopo, UV from view-Bound projection, texture painting). 🌕💀👻🎃🌠

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