Wireframe, also explanation for how low the vertices are, its because I used the retopology method to get the same exact copy of the original hair but with lower vertices YEA

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Here's the info such as tris,verts and wireframe view

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🌼💜Lavender Locks💜🌼
Hair Concept💜

~🌼💜Tris/Verts💜🌼~
Tris: 7,170
Vert: 5,887

💜Wireframe and Tags below💜

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Here's a folder filled with all the BeforeFrame stuff that exists so far (apart from the actual stories). It ain't much, some of it is scrapped concepts or WIPs, but for those interested, there's enough to dip into https://t.co/5kdkmRtx19

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pixelart Khora/Hydroid from when my tablet wasn't working properly and I had to doodle with my mouse

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cringe ass all i made is splatoon models when I was younger . all of these I think are 2018-2019. they look ok on the outside but their wireframes are horrifying

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Reframed these bad boys yesterday, ready for the courier.

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I already liked Kohaku since introduction, but then Hisui End just completely reframed her character 3 times on the span of 10 minutes and I loved every version of her better than the previous one. https://t.co/XeTYncHMxt

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And here's a wireframe. Will totally need to add some more polys for good skeletal animation.
Also that helmet was really hard to make... :D

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Wireframe -
Tris: 87,124
Verts: 46, 071

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🌊Wireframe & Statistics 🌊

🌊GN:
Tris: 83,920
Verts: 43,195

🌊F:
Tris: 106,753
Verts: 55,265

🌊M:
Tris: 93,112
Verts: 48,226

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Pincey Wireframe tees now available to purchase through my bandcamp. Designed by

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proof petra is a lesbian: wireframes

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And another Commission done

came to me asking to make him reframed sheet and a concept sheet

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Thank you guys so much! In case you were wondering this model is made using sub-d modeling, it makes some nice wireframes. :)

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Esto es algo que también tengo pensado en hacer luego, quizás para una comisión, un personaje digital humanoide que cambia forma desde una bolita punzante a una figura zen meditando en una esfera al más puro estilo Wireframe.

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Current of messing around with the textures, with a look at the low wireframe

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