Even if terraforming and point of views are the most time-consuming part of the job, i'm happy i also have to design and redesign specific playgrounds according to our lead's game design ideas

Here are a few iterations of our ruins workshop !

(#leveldesign https://t.co/K0phpT2YfY

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Today I used instantiation to make these cool cubes in during my weekly hour of learning C# with our amazing dev, Victor. I'm honestly surprising myself at how fast I'm picking it up!

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𝗟𝗲𝘃𝗲𝗹 𝗱𝗲𝘀𝗶𝗴𝗻𝗲𝗿𝘀 can have a little 𝗺𝗲𝘀𝘀 𝗮𝗿𝗼𝘂𝗻𝗱 𝘄𝗶𝘁𝗵 𝘁𝗵𝗲 𝗨𝗻𝗶𝘁𝘆 𝘁𝗲𝗿𝗿𝗮𝗶𝗻 𝘁𝗼𝗼𝗹, as a treat

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Location: Somwhere deep in the Bayou Swamps of a New Orleans.

Done in about 2 hours and some change, expands all the way down the walkways.

Would love to know what you think!

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Took the as a prime opportunity to mess around with Inkscape (since seems to love it so much :P). Definitely my new favorite tool for making 2D Maps for

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**Map Update V 1.1.0 is live!!**

Let me know if you run into any issues with the update.

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Managed to start mapping out the cave part of using This was more like a simplified trace of the initial draft but I'm working with a more natural environment this time around which added a challenge to this design.

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Might do a blockout on this 6v6 map but not liking it.

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Here's a selection of my old designs for 'SpongeBob SquarePants - Supersponge' (PSX) planning. Made these to help our tiny team have an idea of what the hell we were trying to build,..

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Started on a rough blockout for the Atlantean Ruins using our amazing 2D artist's concepts.

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Made a new level in 2 days. Classic climbing and jumping level.

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Pinball Hollow Knight Work in Progress Step 2

Next step : Doc Design ( Cooool :V )

+ =

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Check out our new

We've been working on a style that combines 3D & pixel art! What do you think? 💭✨

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Can I be proud of our level and the fact I could import my Uvs to for the first time? 😊
Btw this is just a 6 days prototype. Let's see what we can get by friday.

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