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Just saying, whoever put the fucking climbing paint everywhere in the most dangerous, sacred, locked up, hidden and outragous places is the real MVP and probably the only reason Lara is not out of Job yet.
#leveldesign #tombraider
Burn , new custom map for #cod4 by @Asus8911
Gametype: DM/TDM/HQ/SAB/SD/DOM/CTF/CTFB
A #MW3 remake
Download : https://t.co/mkS6gSRpx6
😍👏👏👏
#customapscod #CallofDuty 4 #mapping #leveldesign
Hey, I've never taken part in #PortfolioDay before! I'm Owen, a 3rd year level designer from the UK with experience in UE4, Hammer, SketchUp and more. Here's some of my work, including a recent 48hr test I did for Ubisoft!😄
#leveldesign #gamedev #indiedev #gamedesign
Heya, I'm Eric and it seems like I'm actually on time for #PortfolioDay!
I'm a #LevelDesign-er that works mainly with #UE4 to make spooky horror and sci-fi levels. I've been focusing on my blockout skills lately
You can check out some of my work at: https://t.co/yOcbssB8Dy
Sarah Wang, Senior Environment Artist at @Respawn, discussing working on games, level design for Star Wars Jedi: Fallen Order, and more:
https://t.co/Xew1IsCKuv
#gamedev #leveldesign #3dart #gamedesign #3dmodeling
Lately I really wanted to create a CS:GO map!
I created a first draft 2D layout and learned a lot about theory behind its asymmetrical LD and it's so fun 😊
It would take place in a contemporary museum ✨
#leveldesign #CounterStrikeGlobalOffensive
Thanks to @majorarlene, I was able to figure out how to turn complex linedef monstrosities into a single texture that requires just 4 lines instead of 3,200. This will be necessary for remaking Barrels O' Fun. #Doom #Doom2 #LevelDesign #Mapping #RetroGaming
Syndicate. Cyberpunk first-person shooter game by Starbreeze Studios. Released in 2012. I was level designer for the co-op experience, this was one of my levels; China. #leveldesign #gamedev #starbreezestudios #syndicate #firstpersonshooter
Inspired by @notimetoulose's excellent level design/city planning articles, here's my current progress on a hilltop castle area! #leveldesign #gamedesign
Two layouts from that «#LevelDesign Case Study 01»
#CONTROL #Blockout #gamedev #blocktober https://t.co/QGQFWoEaUV
I did some home-baked #leveldesign this afternoon. I've been playing a lot of AC Odyssey lately so my head is full of forts and camps:
I guess I timed this one well with the MW2 Remaster😄 Decided to create another @SketchUp blockout! This time I tried to make a map for Modern Warfare's 2v2 Gunfight mode, inspired by Backlot from COD4
#leveldesign #ModernWarfare #gamedev #indiedev #gamedesign #MW2Remastered
Here's screenshots from paper concept to semi polished blockout.
BPM: Showdown is a fast FPS, with a evolutive level, where your life, is also you ammo, you must kill all androids and Defeat cyber Champion to kill the Great Villain!
#gamedev #leveldesign #unity #gamedesign
#leveldesign #tutor on a #blockout hall designed to block visibility between two areas then exapanded with height variety and asymmetry for more engaging combat and exploration. Adding interest to a simple area. #gamdev
Level design test for Starbreeze Studios. Made with Source Engine in 2010. Got the job, dream come true! Worked on the cyberpunk first-person shooter Syndicate together with amazing people. Grateful, good times! #starbreezestudios #halflife2 #leveldesign #gamedev #sourceengine
hi #leveldesign Twitter it's me again, this time with a level made for class. The theme was "dungeon" so I went with the basement/warehouse of a big tech corporation (based on Deus Ex). I'm not 100% pleased with it, but for my first "full pipeline" project, I'm happy!✨
A small unfurnished & snapshot sneak peak of level 1 for the Instruments of Faith Padua's Destiny 😊
#GamersUnite #IndieDevsUnite #GameDevs #Gamers #Unity2D #GamingCommunity #SneakPeak #InstrumentsOfFaith #LevelDesign #gamedevelopment #IGF #IndieGoGo #gamergirl #GameON
Even if terraforming and point of views are the most time-consuming part of the job, i'm happy i also have to design and redesign specific playgrounds according to our lead's game design ideas
Here are a few iterations of our ruins workshop !
(#leveldesign #gamedev #indiedev) https://t.co/K0phpT2YfY
Today I used instantiation to make these cool cubes in #unity3d during my weekly hour of learning C# with our amazing dev, Victor. I'm honestly surprising myself at how fast I'm picking it up!
#gamedev #indiedev #leveldesign