took me two afternoons! one afternoon for sculpting and retopology, and another afternoon for coloring and rigging/animation hehe

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New Blender tutorial: Cloth retopology for game asset creation!
We'll be using a cloth simulation and retopologizing it to produce a strong, game-optimized asset 👌
https://t.co/GZJwTdV0Se

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making retopology in the first time and I'm feeling how I'd be in 'nailed it'

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I haven't done actual video game development for awhile so I forgot how much I liked looking at my model with the color maps/polygroups on the finished retopology...

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After today's UE5 announcement I wanted to share this retopo+bake from sculpture I did a couple of weeks ago as practice. Now useless, practices of the old day that remind us that wheel never stops.

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Some progress on my photoscanned Angel statues that I posted before. I have the data imported and I am testing out some retopology variations in before texture baking

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just 2 more pieces of the retopology.... the jacket and the hair...

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clothing retopology is k i l l i n g me

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I fixed a couple of stuff I didn't like and I'm going to star with the retopology rightnow! :D

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time!
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Finally done with the retopology. This is the first time I've done that completely with a sculpt, which for those interested lowered the poly count from 350k to less than 15k polygons ^^

Time for a proper UV-unwrap

PS: Daisy is an oc created by @/SlushieCafe, check them out ^^

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Well that was a fun experiment, but i dont understand UVs and Retopology so thish is probably as much as ill do for now. much better with hair and some color

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When you finish your high-poly sculpt but then realise you need to move on to retopology...

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First low poly retopology of the skull done. Jaw next.

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Finishing up retopology. Time for rigging.
I'm colorblind, so any comments on that are much appreciated...

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Day one of doing the retopology for my gorilla boy. Spent the better half of the day getting this done. But soon to be finished soon enough.

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