I made a voxel nature simulation thingy with . It runs in the browser on WebGL/ and all the world simulation happens on the GPU. Design and voxel art by Anneke, I did the code, art direction, and sound. GIFs and links on the blog: https://t.co/mr6yh05ngU

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Programming a good motion blur formula for https://t.co/DwPNgVPa1y became my obsession.

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Practicing those shaping functions and normals calculation👻

Planning to do more of these with the same style as my profile banner every week

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I've tried some fractals projection on a 3D raymarching rendered object 👀
~ I love the result ! o/

link ~> https://t.co/afMgCDbiCH

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How to Create the Apple Fifth Avenue Cube in | Codrops https://t.co/FjNWkjGNcY

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[最近社員さんをイラストの練習台にしていますシリーズ]
その4。元モーションデザイナーでUnityやらTouch DesignerやらWebGLやらやってる、いろいろやばいフロントエンドエンジニアの同僚さん

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Night mode renders with volumetric fog.
Procedurally generated 3D structures in Three.js using "game of life" algorithm, then exported to 3DS MAX

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Playing with celullar automatas in Three.js to generate procedural 3d structures. The model was exported to COLLADA and rendered in 3DS MAX

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PC版 脱出ゲーム「雪の日のクリスマス」WebGL
お待たせしました~短いゲームですが…楽しんでいただけたら嬉しいです❄️

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