Wip  四脚描きつつ、色試案

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Still so many polys....how do you work? Do you try to contain everything in one mesh or do you retopo different parts you just stick together in the end?

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Hard surface con zbrush
veramente molto belle da fare, modellare con zbrush sta diventando molto interessante

rendering su keyshot

follow

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Clean up...it takes a bit, but its kind of meditative at the same time xD

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Working on UV mapping and getting the topology low.
Took a break for a few days from social media and other things BUT I'm back in horrible UV mapping YAY

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|**The Butcher Bot**|
And that's a wrap! I just posted over 40+ images on my Artstation.
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Clay Version:
https://t.co/PNuHPrEDYi
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Textured Version:
https://t.co/R8H2i1C7US
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**| TEASER 1 |**
« The Butcher Bot » project is finished now. I will post the final renders later this week. Meanwhile a teaser with a focus on Arms
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Some updates on my long term project of alien scout. Training subd, learning humanoid modeling, sculpting, trying some complex stuff after long time

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Also been working on my hard surface skills in combination with organic sculpting. Which resulted in this draft model!

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Concept for the game Dissolution. Modeled and designed in 3Ds max, some details from Fusion and rendered in Keyshot.

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Here's a I've been working on the past few days.
A game asset for mostly been using & For this project so far hopefully it'll look cool in

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PROJECT SHOWCASE // CRUCIBLE

Along with characters, one of our major goals during Crucible’s early days was finding a tech visual language for The Unity, who spearheads ops on Crucible.

MORE: https://t.co/L7NKX8epZA

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