画質 高画質

Orion Nebula: The Hubble View: https://t.co/YlVImtfTRp by , ESA, Hubble Legacy Archive;sProcessing:sFrancisco Javier Pobes Serrano

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How are we supposed to deal with a whole new concept when im still processing jin’s arm

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動きをループにして色を付ければ、いのちの輝き幼生の出来上がり。😆

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took them 20 years sorry but I'm not processing

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system initializing with number 44 via sketch

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t=0
draw=_=>{t||createCanvas(W=720,W)
t++
background(F=C=1,4)
noFill()
for(d=360;d;d-=9){stroke((C=++C%9)*36)+beginShape()
for(r=d;r<TAU+d;r+=PI/32)curveVertex(cos(R=r+t*(C-8)/d/9)*(D=d-abs(++F%8-3)*sin(d+t/W)*cos(F+d-t/49)*d/30)+360,sin(R)*D+360)
endShape()}}

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👴『開催後に感染爆発したって「因果関係は無い」と言っとけば大丈夫だろ。去年の"GoTo"のときもそれでいけたし。ちょろいちょろい🎵』

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Green Robe sketching to wind down the day. Dabbling with Pixelmator for some post-processing. https://t.co/MxleMYjJa6

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Heart of Glass.
hog-210628035501
Let me show you how I usually do my creative coding. 😀https://t.co/XzhDYlBueS

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My technical work is still in progress. It's just alpha-iteration (don't look at pose and polygons (it's just nominal), there's no lighting and post-processing). I just promised you to show smth at weekend and i'm still working at model.🥺 sam's skin 🖐️textures by

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Been working on some Post-processing layers for the game recently. Let us know how you think they are looking so far.

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im still processing this. yuukun fs

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Last day at , some highlights from my booth: "encounters: unavoidable interactions ii", from my polycircles collection (images: full work + 3 details)

https://t.co/sbMB7lnUFW

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here is the post processing in a more finished state, featuring some random models. palette is japanese woodblock by
https://t.co/TUK3sHN99g

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Last day at , some highlights from my booth: "encounters: unavoidable interactions iii", from my polycircles collection (images: full work + 3 details)

https://t.co/sbMB7l6jOo

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