画質 高画質

It's best girl Model from Shaders and linework by me.

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VRoidからBlenderで読み込むと目の周りが黒くなってしまうけどマテリアルのShaderノードをいじってやれば解決した

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なるほどなーMMDのスフィアって髪のUV真正面からやったらアニメ風のハイライトも出来るかもなー
UnitychanToonshaderのエンジェルリングの使い方に似てるなこれ

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Here's the final version of yesterday's streaming ⭐

Someone titled this one "Stardust Crushaders" and it's the best thing I've heard, so it stays~

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Hi I'm Lee, a former environment artist and current lighting/tech artist with 11+ years in games. I've done env and lighting work on all three Dragon Age games. These days I make shaders and then light them on BATTLETECH!

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More shader-layered photography!

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Here is another hair test in Blender. I tried the new hair shader in 2.8 and other stuff too. This is only a test character I sculpted in Zbrush.

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Hiiii 👋
I'm Valentina, a freelance 3D Character Artist specializing in stylized characters + creatures for games! I work with handpainted textures, stylized rendering, shaders etc.✨
💜https://t.co/k6vLKfJC65
💜https://t.co/DoReScnaR1
💌valentina.hawes.com

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a less crunchy look at the shader

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The three shaders needed for the Phenomenalogicial Transparency that and I collaborated on (https://t.co/qXJomd1vDt) are here:

- https://t.co/5S9Uxx2KJQ
- https://t.co/2dog5NO273
- https://t.co/aB1LPosAzi

Open source BSD license; use it anywhere you like for free.

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Has anyone seen a that resembles a 1950's block print like this? a kind of combo of flat unlit with a white wobbly outline and black hatching for shade? I know it's a long shot

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When you spend a ton of cash on render engines but you just use the cell shader. Might need to add some reflection in post but I think it's getting there...?!

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Hi! here's today stream progress. . . done on texturing!! and shader tests! I need to chill, aaand~ it seems I'm rushing. more tweaks to be done! good day! 🔥🐺🔥

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Making some Sprite Shaders :D

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VTuber "Mirai Akari"
[Character Shader: RealToon]

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Miku said YEY! =D

Model: REI式初音ミク ()
Shader: RealToon (U3D)

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A quick example of the stylization (which isn't really connected to 3D, more to fancy shaders), turning a full-color artwork into the Atari 2600 palette. Left: original, middle: photoshop's indexed color conversion (diffusion dither, 25%), right: my take.

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【Unity】ShaderGraphで頂点シェーダーを使用してみる - テラシュールブログ https://t.co/56BEd81mnt

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