画質 高画質

I'm going to add a new shader using information you shared w/regard to normals. While many maps are good enough with bump maps-- it turns out images like this one just don't work with bump maps. Need normals! :-)

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Group nodes are an effective way to save time, this pack contains twenty-four procedural shaders that will allow you to quickly apply your textures without going through UV unfolding. These shaders have been designed for EEVEE but also work with 2.79. https://t.co/K9fQwollUO

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[Western Dewberry]
Experimenting with overlapping noise patterns of different types, and the resulting textures are pleasant and unpredictable.

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kind of an updrage ? Now I think I'm going to look for shaders

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Psyched to animate Quill character by . This test uses distortion shader code by for underwater.

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Komikaze is a collection of Shaders/ Materials, Effects, Demos and general assets for all Comic and Toon needs. Made specially for Non Photo-Realistic (NPR) renders. Works flawlessly with Blender 2.8 EEVEE, optimized for real-time rendering.
https://t.co/vDAIp60bsM

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VRC用のshaderやらはまだ要調整…  チマチマしか触れんけど進めるべな~

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Iron Inquisitor Kayle - Low Poly Process: Wings. The challenge was that these will be duplicated x4 when Kayle levels up, so the visual read has to be very obvious, and detail kept in check. The feathers also turn red via shaders, so a lot of considerations!

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how do i live without shader....

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あとエフェクトの見た目を左右するのはシェーダーなのでエディタだけで決まるものでもないかと。これぐらいはShuriken+Shader Graphで作れます。自著の宣伝ですがw

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Should i use shaders on my characters?

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「楽しい!Unityシェーダー お絵描き入門!」のハートをAmplify Shaderで作ってみた
moveの有無でハートのサイズが何故か変わります

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Playing around with Shader Graph, making some stylised/toon rocks. (This shader is using toon based lighting with normals offset by noise for more interesting edges).

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DOUBLE LASERS with freshly revamped lighting. Turn on your sound!

🔮🔅
🔮🔅🔅
🔮🔅🔅🔅

🔮 ✨⚡️⚡️✨✨✨⚡️⚡️💦

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That twisted rabbit … just a variation of a dissolve effect

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Rebuilt my Miku toon shader using Cycles ToonKit OSL nodes. Pretty happy with it! Now I can tint my shadows and use normal editing without artifacts. But if I want bounce light, will have to composite it from a GPU layer.

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Dithering進捗。ShaderGUIを継承してカラーパレット選択できるようにした

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Testing how the water shader looks in a different environment. Here's a small cave scene, thoughts?

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for anyone curious, here is a comparison of what the model looked like before and after all those layers of shaders, facial and texture rework

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someone rq'd another redraw reigen and like. i forgot abt this one i wanted to do when they were still really going around, which happens 2 be one of my fav bill hader pics fjldkgl. anyway. reigen calling mob on short notice for the 42069th time

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