画質 高画質

gingko | a:8 s:1785 d:0.3210 w:167 ns:8.0707 np:6.6078 nb:2

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unknown | sw:316 sh:204 b:33 o:12 p:3.5081 l:2.1891

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Everything procedural and/or vertex groups :3

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gingko | a:7 s:3117 d:0.3973 w:121 ns:7.0911 np:6.6364 nb:12

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drawing-machine | loop:33952 a:6.005 b:10.005 p:8.005

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Visualizing a 3D procedural texture projected from an object. Need to refine the shape more, but this can be used to create new Normals in the material and use them for shading, rather than the real geometry's normals. Can have clean shading regardless of topology!

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This awesome artwork of Master Gnost-Dural is by / Aniruddh Bhatkal! You can see more of his art on his Instagram: https://t.co/XxXQ64bHB8

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