画質 高画質

Alper Yenice talked about his Hive Wizard character and discussed his rendering approach using V-Ray in detail:

https://t.co/8c42yx2Dw7

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Fighting/Poison. With the aid of unquestionably toxic substances, this wizard has crafted a concoction capable of turning them into a highly dangerous, nigh unstoppable juggernaut, with an extremely high tolerance for pain, and an extremely low tolerance for most everything else.

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I've seen a few people redoing their old art lately, so I searched for my oldest 3D work I could find to do the same.

Old version is from May 2017, sculpt made with Sculptris, textures with Substance Painter and hair drawn with photoshop.
Today's version is 100% Zbrush.

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log: confirmed unknown substance induces spontaneous growth upon contact as initially reported. collecting sample to return to station for further research

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At first i found bam to be an extremely bland character with no substance to him but the more he went through and the more he started to find himself and discover who and what hes fighting to protect he became one of my favorite characters

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para los que no saben di 2 clasesitas de texturizado en Substances painter, este modelo fue parte de las clases, la escultura esta hecha en zbrush por y la retopologia la saco en blender :D por mi parte fueron las texturas y el render

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LEVEL: PLAYER - Bilgewater by Rhiannon Remo from Gnomon School of VFX, Games, and Animation https://t.co/K2qqhGBvPx

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LEVEL: CONTENDER - The Old City by Jay Blencowe from Flinders University / CDW Studios - https://t.co/teeMA43gFe

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Panther with my new green clay material. Spent some quality time doing it. May Sketch a Day 09/30

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Day 14- Musical. Here's my Dj table for today's material. I wanted to add as much detail I could on that one. I really like the final result I can't believe It started from a plane haha
https://t.co/Uh3pI4qwwE

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【チュートリアル】3Dキャラクターの制作ワークフロー。Darko Mitev氏の "3D character workflow tutorial for ZBrush, Maya, & Substance Painter" https://t.co/KdDcqXzX99

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gills! The majority of my textures so far have been painted in my sketchbook with physical watercolour and pieced together in substance painter!

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LEVEL: PLAYER - Orc by Ivan Lim from Nanyang Polytechnic School of interactive and digital media - https://t.co/xJCgxQwPCP

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LEVEL: CONTENDER - Train Station by Jay Blencowe from Flinders University / CDW Studios - https://t.co/u0SYqeET2e

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