A little quaint pond made with some low poly assets from . Part of a larger game level which I hope to release soon!

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𝗟𝗲𝘃𝗲𝗹 𝗱𝗲𝘀𝗶𝗴𝗻𝗲𝗿𝘀 can have a little 𝗺𝗲𝘀𝘀 𝗮𝗿𝗼𝘂𝗻𝗱 𝘄𝗶𝘁𝗵 𝘁𝗵𝗲 𝗨𝗻𝗶𝘁𝘆 𝘁𝗲𝗿𝗿𝗮𝗶𝗻 𝘁𝗼𝗼𝗹, as a treat

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Location: Somwhere deep in the Bayou Swamps of a New Orleans.

Done in about 2 hours and some change, expands all the way down the walkways.

Would love to know what you think!

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Took the as a prime opportunity to mess around with Inkscape (since seems to love it so much :P). Definitely my new favorite tool for making 2D Maps for

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Some late night streaming, come chill and build levels with me. https://t.co/UCNCc5N2Eq

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Last post before i go to sleep
Screenshots of my map with mat_fullbright 2 enabled, it actually has a really nice look to it, arguably better than the actual map itself, says a lot about my talent (or lack there of), lol.

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**Map Update V 1.1.0 is live!!**

Let me know if you run into any issues with the update.

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Managed to start mapping out the cave part of using This was more like a simplified trace of the initial draft but I'm working with a more natural environment this time around which added a challenge to this design.

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Might do a blockout on this 6v6 map but not liking it.

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Here's a selection of my old designs for 'SpongeBob SquarePants - Supersponge' (PSX) planning. Made these to help our tiny team have an idea of what the hell we were trying to build,..

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Early blockout on my sm206 - Prototype, speedmap.

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Today bunch of screens about our last level...



Hoy un puñado de capturas de nuestro último nivel...
Hope you like it!!
Esperamos que os gusten!!

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Started on a rough blockout for the Atlantean Ruins using our amazing 2D artist's concepts.

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We are working on a basement for the ruined tower! 👍

This is our whitebox using . The main mechanic for this level is water height. Pillars can also be activated and moved.

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Made a new level in 2 days. Classic climbing and jumping level.

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