Learn to use ZBrush, Substance Painter, and Blender side by side through the entire sculpting, texturing, and rendering process. In this course I will show you my whole process to create a current gen PBR character for games. https://t.co/FLe8sdCNJn

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2016, when I wasn't familiar with pbr, and I started working environments. 2018, when I was getting the hang of 3D but had to learn. 2019 where I'm familiar with working from concept/photos and getting a 1:1 accuracy a long with pbr and lighting

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Found some old PBR pixel art experiments in an image folder, i really need to revisit substance designer based pixel art at some point. X3

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合計34枚!8kサイズの葉っぱのPBRテクスチャーを無料でダウンロード出来るサイト「https://t.co/1omsdQUqRg

https://t.co/2drOIRF174

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PBRマテリアルとライティングを工夫したらこんなんなった
ちょっとすごい
本物風に見える

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Trying to learn how to use substance painter for making my own PBR maps for smash ultimate mods!

So far only thing I figured out so far is applying normal maps... :c

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ツールを色々買ったので勉強を兼ねてキャラクターを1体作っています。

MayaLT 2019(モデリング、スキニング)
photoshop(テクスチャ作成)
Zbrush 2019(スカルプト、3Dペイント)
Marvelous Designer 8(衣服の作成)
Substance Painter 2019(PBR用テクスチャの作成)
Blender(レンダリング)

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BlenderのPBR Materialsを入れようとするとエラー出てくるわ・・・

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some of my first substances in I love this program! 😀#substance

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[PR]【人気チュートリアル】ハードサーフェースモデルをノーマルマップ作成の素材として、PBRペイントを使ったシンプルな背景の作例について解説!『Sci-Fiリアルタイム背景モデリング』 https://t.co/XcyFVM4yf3

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Two neutral complements can represent a surprising array of hues, depending on your topic. These birds were a paper test, all using Cobalt blue (PB28) and Burnt Sienna (PBr7). That Great Blue Heron looks a bit more like a Tricolor, oops!

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Here are the textures for the Leo faction book, made in Substance Painter.

This 3 tier book will be a powerful off hand item in a MMO strategy game called created by the Darkstar Games.

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ふぃ、昨日の夜ぐらいまで復帰した、パーティクルと同じ数のプリミティブが出るようになりました。最大数が8万+8万で16万 60FPS切ってしまいます😱プリミティブの形状にもよりますが、頂点数が多すぎるのは無理です。PBRやめればもっと出そう。

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With the Rapid PBR Material Creator addon you'll never waste time dragging textures from directories to Blender again. Just choose a directory with the textures you want, set material's name, click "Create Material" button and you are done. https://t.co/IwugtDSbtS

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Dark Vanguard with PBR for SFM for free:
https://t.co/YSpO8MlGx7

Snorkel Ops:
https://t.co/5Cou3YM1xy

Abstrakt:
https://t.co/51OBomf1Ty

If you like what i'm doing check my profile at:
https://t.co/7hdsFcU3yN

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アニメちっくなレンダリングとPBRの結果を7:3くらいで混ぜてみた

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ARK with normal materials (but they looks close to PBR) for Source Filmmaker for free:
https://t.co/WlmpW0WEhd

If you like what i'm doing check my profile at:
https://t.co/7hdsFcU3yN

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BATS is an addon for 2.8, that makes use of Eevee and especially the Look-Dev viewport, to give real-time feedback when creating materials. It adds a layer system with customizable PBR channels, which makes creating materials a different experience. https://t.co/TDTxbIAXBZ

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in 1966, during the river patrol boats began operations on inland waters of South Vietnam. Hundreds of these PBR boats were built in Bellingham WA! Their story's in our exhibit, Patrol Boats on Puget Sound.

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