画質 高画質

At first i found bam to be an extremely bland character with no substance to him but the more he went through and the more he started to find himself and discover who and what hes fighting to protect he became one of my favorite characters

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para los que no saben di 2 clasesitas de texturizado en Substances painter, este modelo fue parte de las clases, la escultura esta hecha en zbrush por y la retopologia la saco en blender :D por mi parte fueron las texturas y el render

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LEVEL: PLAYER - Bilgewater by Rhiannon Remo from Gnomon School of VFX, Games, and Animation https://t.co/K2qqhGBvPx

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LEVEL: CONTENDER - The Old City by Jay Blencowe from Flinders University / CDW Studios - https://t.co/teeMA43gFe

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Panther with my new green clay material. Spent some quality time doing it. May Sketch a Day 09/30

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Day 14- Musical. Here's my Dj table for today's material. I wanted to add as much detail I could on that one. I really like the final result I can't believe It started from a plane haha
https://t.co/Uh3pI4qwwE

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【チュートリアル】3Dキャラクターの制作ワークフロー。Darko Mitev氏の "3D character workflow tutorial for ZBrush, Maya, & Substance Painter" https://t.co/KdDcqXzX99

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gills! The majority of my textures so far have been painted in my sketchbook with physical watercolour and pieced together in substance painter!

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LEVEL: PLAYER - Orc by Ivan Lim from Nanyang Polytechnic School of interactive and digital media - https://t.co/xJCgxQwPCP

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LEVEL: CONTENDER - Train Station by Jay Blencowe from Flinders University / CDW Studios - https://t.co/u0SYqeET2e

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top ten photos taken before disaster (the disaster being the crashing of substance painter resulting in the loss of my textures up to this stage :) )

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This week I drew the card art for Sarah! I wanted to play around with very flowy aspects like her hair and the shadow substance that depicts the overwhelming thoughts when she reads minds around her.

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High poly sculpt, then baking and texturing in Substance, then manual paintovers to fix up the plethora of baking issues, funk, and adding additional details and pieces.

This was the rough highpoly I hocked together yesterday.
Its only detailed up to the level required.

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Been talking to a mate on painterly textures and thought It could be fun to post this. HD version of the Grey Husk before downscaling and further paintovers, slapped onto an older version of the model.

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Day 11 - Electrical: For today's material I was inspired to attempt Iron Man's Arc Reactor. I ended up going a little bit outside of my comfort zone and leaned more toward realism than usual but I think it turned out okay.

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