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#Unity3d 's toon shader is decent! Spent all evening retopoing. Maybe tomorrow is the day she gets her jacket! #gamedev #characterart
Shader Experiments-v249
#art #generativeArt #GIF #animation #3D #design #CGI #2D #tech #VFX #Math #Science #creativecoding #light #energy
playing a little around with some shader stuff... exciting times :)
#indiedev #pixelart #indiegame #screenshotsaturday
#gamedev #gamemaker
Shader Experiments-v245
#art #generativeArt #GIF #animation #3D #design #CGI #2D #tech #VFX #Math #Science #creativecoding #light #energy
Shader Experiments-v241
#art #generativeArt #GIF #animation #3D #design #CGI #2D #tech #VFX #Math #Science #creativecoding #light #energy
(お借りしたもの:ソヲ式日本(ソヲ様)、TrainingStage(茶しゅ様)、ななぷねこメタリックシェーダー(ななぷりん様)、N2+CShader(ぐるみぃ様)..)
A variant on the illustration shader that's using a sketchmap instead of toon thresholding for light. I think it's more charming..
Shader Experiments-v222
#art #generativeArt #GIF #animation #3D #design #CGI #2D #tech #VFX #Math #Science #creativecoding #light #energy
New grass shader ☺️#pixelart #indiedev #indiegame #unity3d #madewithunity #gamedev
Shader Experiments-v204
#art #generativeArt #GIF #animation #3D #design #CGI #2D #tech #VFX #saturdaymorning #Science #creativecoding #glsl
A shader in an illustrative style, keeping everything really flat and colorful. Gotta rig those people next.
Custom vertex streams in Unity's particles means I can now stretch them based on velocity! In shader!
I'm not sorry for this gif. At all.
UnityChanToonShader2.0のShadingGradeMap調査。専用テクスチャの黒い部分に影が入り易くなる。トゥーン用AOマップみたいなものですかね。法線転写で全体に潰したディテールを手動で復旧~調整する感じで(*´Д`)