画質 高画質

A variant on the illustration shader that's using a sketchmap instead of toon thresholding for light. I think it's more charming..

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Watercolor shader in action

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A shader in an illustrative style, keeping everything really flat and colorful. Gotta rig those people next.

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simple cartoon shader for

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Custom vertex streams in Unity's particles means I can now stretch them based on velocity! In shader!

I'm not sorry for this gif. At all.

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UnityChanToonShader2.0のShadingGradeMap調査。専用テクスチャの黒い部分に影が入り易くなる。トゥーン用AOマップみたいなものですかね。法線転写で全体に潰したディテールを手動で復旧~調整する感じで(*´Д`)

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This is a test, not a game.
But the tech might end up in a game

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Real-time music visualizations with by https://t.co/gK6YYksYF5

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Today: messing with shaders and tonemapping more.

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The snow shader I built for the Tölva expansion, based on object normal, scaling, and position.

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Getting close to finishing off this environment, playing with shaders and finishing up the model.

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Did a lot today!! I'm probably going to mess around with zbrush shaders so the skin doesn't look disgusting

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今日はray-MMDを頑張ってみようとして挫折して結局いつもお借りしてる下っ腹PさんのdGreenerShaderと東郷 枢さんのTPOShaderで遊ばせてもらいました 兼さん2の前髪を移植してみたり あとまた魂を失ってる

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Stencil shader for a project i never thought would get finished; need to make a 3D version at some point too

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