HAHAHA I KNOW ITS NOT RLLY A BIG DEAL BUT I DO FEEL LIKE I LEVELD UP IN MY ART 😭💝💝 thank you for holding my hand thru this HAHAHA

1 6

My entry for the (of course out of competition). If you remember our Leveldesign blogpost you can already guess where I'm going with this 😁

1 4

Skywalker 2 (wizq2dm2). Quake 2 deathmatch map. Released in 2006. It's a small fantasy themed map. Castle in the sky. Void map. Continuation of the first Skywalker map (wizq2dm1), added more geoemtry and connectivity.

6 21

BSP Blockout and Final

Done with Source Engine/Hammer Editor (L4D2). Architectural building is House in Menorca.

Really enjoyed creating this.

3 43

Basic top down and elevation changes in 3ds max. did the rest! Turned out one of my favorite areas!

10 36

A week until I start my weekend. If you as a are looking to improve your LD skills. Join me (before the 29th) on
https://t.co/eyK9BIPt3X
To build your folio and gain feedback

11 43

Some behind the scenes images of the the level design process... its kind of cool seeing the game come to life

14 68

Hey if you are looking to build your portfolio then Aug29th join the where I set a task to create a level and give feedback. Helping improve your folio.
Join $10
https://t.co/eyK9BIPt3X
(Below previous work)

14 51

Created a playspace using concept. (I did not create the concept)

1 14

Designing platformer levels for unrestricted flight is pretty tough. The biggest issues are scale, player direction, and progression. Still refining the details. For now, here's a screenshot of a mostly scrapped tropical layout prototype.

8 26

THEY SPIN! I'll be making more cool stuff for Farm Folks on my stream, about to start! https://t.co/g60xzlCfwh

2 8

I've been doing some levels for my game, it was fun and I think they look nice...
... the second may not look like but it's a sewer by the way

3 2

Hello there !
I am studying LevelDesign , I'm seeking for more "concrete" experiences in Level Design to quenching my thirst for knowledge!

Please feel free to DM or comment.

These are my WIP projects.

4 8

A study for a more linear level. The level is split into 5 pieces and it is build on axis and ordering principles.

20 123

Wow! It's been a while since I posted the last time.
Anyway here's some doodles I cropped up to flex my landscaping muscles.

9 74

My entry for Speedmap Pack 198, 'Desquamation', is now complete. It will be released with the rest of the maps on Sunday.

6 25

Behind the scenes on creating the celestial titan corpse... this one really evolved a ton. Pen on Paper design by

10 37